Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which Edition of D&D (or OSR Ruleset) Has the Best GMing Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9411333" data-attributes="member: 7026594"><p>Most of which assumes that you've already read and are experienced with OD&D and have a lot of contextual knowledge. Including fundamental things like treasure placement.*</p><p></p><p>It's chock full of as much terrible advice (screw over thieves at every opportunity, rather than explaining how to run them and make them fun and viable despite their terrible skill percentages and saves) as it is with good stuff (monster lair orders of battle). Some of the rules are downright unplayable, seemingly unplaytested, and bad for your game (like the player performance grades in the training rules, or the unarmed combat rules), or EXTREMELY difficult to parse and impossible to play wholly as written (the initiative system).</p><p></p><p>I love it and find it very inspirational, but it is a dumpster fire for newbie DMs to try to learn from.</p><p></p><p>(*To expand on that, the treasure placement advice in the 1E DMG is often a bit polemical and stingy, directly contradicting his own practices in modules and leaving out important explicit instructions from OD&D. If you've read OD&D and ALSO have the historical contextual knowledge that in AD&D he was reacting to stuff like Jim Ward's game, or the Dungeons & Beavers folks at Caltech with 100th level characters, his comments make more sense. Without that knowledge, his advice often goes overboard and overcorrects.)</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9411333, member: 7026594"] Most of which assumes that you've already read and are experienced with OD&D and have a lot of contextual knowledge. Including fundamental things like treasure placement.* It's chock full of as much terrible advice (screw over thieves at every opportunity, rather than explaining how to run them and make them fun and viable despite their terrible skill percentages and saves) as it is with good stuff (monster lair orders of battle). Some of the rules are downright unplayable, seemingly unplaytested, and bad for your game (like the player performance grades in the training rules, or the unarmed combat rules), or EXTREMELY difficult to parse and impossible to play wholly as written (the initiative system). I love it and find it very inspirational, but it is a dumpster fire for newbie DMs to try to learn from. (*To expand on that, the treasure placement advice in the 1E DMG is often a bit polemical and stingy, directly contradicting his own practices in modules and leaving out important explicit instructions from OD&D. If you've read OD&D and ALSO have the historical contextual knowledge that in AD&D he was reacting to stuff like Jim Ward's game, or the Dungeons & Beavers folks at Caltech with 100th level characters, his comments make more sense. Without that knowledge, his advice often goes overboard and overcorrects.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which Edition of D&D (or OSR Ruleset) Has the Best GMing Advice?
Top