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Which Edition(s) do you regularly play?
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<blockquote data-quote="Desdichado" data-source="post: 5997964" data-attributes="member: 2205"><p>Quite right, and good point.</p><p></p><p>I don't think it was ever Paizo's intention to do anything differently than they are. And it seems to be working for them. Ultimate Equipment might seem like end of cycle to us, with our experiences with 3.5 or 2e or whatever, but Paizo seems to have raced fairly quickly to that point, perhaps accurately divining that their core player base values and desires that kind of rules complexity. I agree that I don't know exactly where they go from here, but hopefully (for their sake) Paizo does.</p><p></p><p>In terms of adventures and setting material, they've still got lots to explore that isn't "end of life cycle" material. And maybe they'll get around to doing psionics in terms of system now, or something. I dunno.</p><p></p><p>But I believe Paizo always intended on getting that level of supplement bloat out there, and probably as quickly as they could. From my perspective, one of the roadblocks I had around thinking of adopting Pathfinder or 4e either one was that 3.5 was a mature system that had a lot of options available, whereas as new systems, either of those two wouldn't be (and 3.5 material isn't always as compatible with Pathfinder as I'd like it to be either.) The experience felt really impoverished to me, as the kind of person, playing in the kind of group, where the more common archetypes and options feel cliche and we avoid them. If Paizo wanted to get to a "robust" ruleset with lots of options to cater to the market that feels that way (and I believe from what I see from folks on the Paizo discussion forums that such is indeed a common attribute of the core Pathfinder playing base) then getting there quickly was actually a smart move on Paizo's part.</p><p></p><p>Granted, I <em>still</em> don't know where they go from here, but hey, that's Paizo's problem to figure out, not mine.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5997964, member: 2205"] Quite right, and good point. I don't think it was ever Paizo's intention to do anything differently than they are. And it seems to be working for them. Ultimate Equipment might seem like end of cycle to us, with our experiences with 3.5 or 2e or whatever, but Paizo seems to have raced fairly quickly to that point, perhaps accurately divining that their core player base values and desires that kind of rules complexity. I agree that I don't know exactly where they go from here, but hopefully (for their sake) Paizo does. In terms of adventures and setting material, they've still got lots to explore that isn't "end of life cycle" material. And maybe they'll get around to doing psionics in terms of system now, or something. I dunno. But I believe Paizo always intended on getting that level of supplement bloat out there, and probably as quickly as they could. From my perspective, one of the roadblocks I had around thinking of adopting Pathfinder or 4e either one was that 3.5 was a mature system that had a lot of options available, whereas as new systems, either of those two wouldn't be (and 3.5 material isn't always as compatible with Pathfinder as I'd like it to be either.) The experience felt really impoverished to me, as the kind of person, playing in the kind of group, where the more common archetypes and options feel cliche and we avoid them. If Paizo wanted to get to a "robust" ruleset with lots of options to cater to the market that feels that way (and I believe from what I see from folks on the Paizo discussion forums that such is indeed a common attribute of the core Pathfinder playing base) then getting there quickly was actually a smart move on Paizo's part. Granted, I [I]still[/I] don't know where they go from here, but hey, that's Paizo's problem to figure out, not mine. [/QUOTE]
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