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Which element could D&D stand to lose more?
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<blockquote data-quote="Dausuul" data-source="post: 5244496" data-attributes="member: 58197"><p>But that's rather circular logic, isn't it? D&D has to have elves because... D&D has always had elves?</p><p></p><p>(Although I guess you could argue that because World of Warcraft and its ilk have elves, D&D should have elves in order to make it easier to pull in WoW gamers. WoW may have inherited its elves from D&D, but computer games are far more popular now than D&D ever was, and I have to admit they are a natural place to go looking for new recruits.)</p><p></p><p>Anyway, as I said above, I wouldn't excise elves entirely from the game, just from the "setting defaults." Either give them their own splatbook, or make them an optional chapter in the core set--preferably the Dungeon Master's Guide, to emphasize that it's the DM's decision whether to include them.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5244496, member: 58197"] But that's rather circular logic, isn't it? D&D has to have elves because... D&D has always had elves? (Although I guess you could argue that because World of Warcraft and its ilk have elves, D&D should have elves in order to make it easier to pull in WoW gamers. WoW may have inherited its elves from D&D, but computer games are far more popular now than D&D ever was, and I have to admit they are a natural place to go looking for new recruits.) Anyway, as I said above, I wouldn't excise elves entirely from the game, just from the "setting defaults." Either give them their own splatbook, or make them an optional chapter in the core set--preferably the Dungeon Master's Guide, to emphasize that it's the DM's decision whether to include them. [/QUOTE]
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Which element could D&D stand to lose more?
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