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Which element could D&D stand to lose more?
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<blockquote data-quote="FireLance" data-source="post: 5245892" data-attributes="member: 3424"><p>Well, first off, according to <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4alum/20100408" target="_blank">this D&D Alumni article</a>, the first appearance of psionics in D&D was in an appendix to the AD&D PHB, so no additional purchase was necessary. The first time that psionics appeared in a non-core supplement was the 2nd Edition Complete Psionics Handbook, which means you're one year shy of being technically correct about it happening "decade<strong><u>s</u></strong> ago".</p><p></p><p>As for psionics adding nothing to a game world, that is a matter of taste, isn't it? The original AD&D implementation of psionics gave it the flavor of natural ability that rarely appeared, and was rarely powerful even when it did appear. (The reason why psionics was often considered unbalanced in its earliest implementation is probably the same reason why so many fighter and fighter sub-class characters seemed to have 18/76+ Strength.) In later editions, when psionics was tied more to class than to natural ability (although elements of wild talents were still present in 2e), psionics became just another class option that you could choose to use, or not use, as you wish.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5245892, member: 3424"] Well, first off, according to [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4alum/20100408"]this D&D Alumni article[/URL], the first appearance of psionics in D&D was in an appendix to the AD&D PHB, so no additional purchase was necessary. The first time that psionics appeared in a non-core supplement was the 2nd Edition Complete Psionics Handbook, which means you're one year shy of being technically correct about it happening "decade[B][U]s[/U][/B] ago". As for psionics adding nothing to a game world, that is a matter of taste, isn't it? The original AD&D implementation of psionics gave it the flavor of natural ability that rarely appeared, and was rarely powerful even when it did appear. (The reason why psionics was often considered unbalanced in its earliest implementation is probably the same reason why so many fighter and fighter sub-class characters seemed to have 18/76+ Strength.) In later editions, when psionics was tied more to class than to natural ability (although elements of wild talents were still present in 2e), psionics became just another class option that you could choose to use, or not use, as you wish. [/QUOTE]
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