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<blockquote data-quote="AFGNCAAP" data-source="post: 4500812" data-attributes="member: 871"><p>Originally, I had a brief-lived game set during 18 BBY; 1 year after Ep. III. The PCs were going to help lay the foundations of the network that would rise & become the Alliance to Restore the Republic (diplomatic missions to get former Seperatists on the side of the Alliance; leading sabotage efforts on the Death Star; and perhaps even help setting up the chain of events that would lead to a copy of the Death Star plans onto the <em>Tantive IV</em>).</p><p></p><p>Then again, they would've dealt with an outside threat that, if left unattended, would threaten the galaxy far more than the Empire (or even make things more in the Empire's favor).</p><p></p><p>That game died off after a few sessions (long story—player issues).</p><p></p><p>Now, however, I'm trying to kick off a new game set during 2 BBY; right after <em>The Force Unleashed</em>, but before Ep. IV. Same basic idea, though the PCs will be "getting in on the ground floor" with the Rebellion. Focusing on throwing a mix of obstacles their way:</p><ul> <li data-xf-list-type="ul">staunch die-hard Seperatists who want to see the Empire collapse (not replaced; just collapse, leading to galactic-wide chaos/anarchy);</li> <li data-xf-list-type="ul">Imperial forces loyal to the Emperor;</li> <li data-xf-list-type="ul">Imperial schemers seeking to overthrow the Emperor;</li> <li data-xf-list-type="ul">Dark Side Adepts in service to the Emperor, seeking out hidden Jedi (and perhaps even trying to find a powerful Force Sensitive who could take Vader's place);</li> <li data-xf-list-type="ul">Fringe gangsters working for their own nefarious goals (whether alongside the Empire or against it);</li> <li data-xf-list-type="ul">Sith heretics who've rejected the Rule of Two & seek to supplant the "ruling" Sith order with their own order (thinking more of a predecessor of Darth Krayt's Rule of One here); </li> <li data-xf-list-type="ul">Dark Side Force users of other traditions (not Jedi or Sith), and their own schemes;</li> <li data-xf-list-type="ul">as well as various villains with personal agendas against the PCs.</li> </ul><p></p><p>In any case, the PCs won't directly impact/alter the plot, though they could add to the basckstory of events, as well as achieve other big victories that are just as vital to the Rebel cause (just not featured in the films).</p><p></p><p>Have 2 players so far, & I'm looking for more. Really hoping this game takes off.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 4500812, member: 871"] Originally, I had a brief-lived game set during 18 BBY; 1 year after Ep. III. The PCs were going to help lay the foundations of the network that would rise & become the Alliance to Restore the Republic (diplomatic missions to get former Seperatists on the side of the Alliance; leading sabotage efforts on the Death Star; and perhaps even help setting up the chain of events that would lead to a copy of the Death Star plans onto the [I]Tantive IV[/I]). Then again, they would've dealt with an outside threat that, if left unattended, would threaten the galaxy far more than the Empire (or even make things more in the Empire's favor). That game died off after a few sessions (long story—player issues). Now, however, I'm trying to kick off a new game set during 2 BBY; right after [I]The Force Unleashed[/I], but before Ep. IV. Same basic idea, though the PCs will be "getting in on the ground floor" with the Rebellion. Focusing on throwing a mix of obstacles their way: [LIST] [*]staunch die-hard Seperatists who want to see the Empire collapse (not replaced; just collapse, leading to galactic-wide chaos/anarchy); [*]Imperial forces loyal to the Emperor; [*]Imperial schemers seeking to overthrow the Emperor; [*]Dark Side Adepts in service to the Emperor, seeking out hidden Jedi (and perhaps even trying to find a powerful Force Sensitive who could take Vader's place); [*]Fringe gangsters working for their own nefarious goals (whether alongside the Empire or against it); [*]Sith heretics who've rejected the Rule of Two & seek to supplant the "ruling" Sith order with their own order (thinking more of a predecessor of Darth Krayt's Rule of One here); [*]Dark Side Force users of other traditions (not Jedi or Sith), and their own schemes; [*]as well as various villains with personal agendas against the PCs. [/LIST] In any case, the PCs won't directly impact/alter the plot, though they could add to the basckstory of events, as well as achieve other big victories that are just as vital to the Rebel cause (just not featured in the films). Have 2 players so far, & I'm looking for more. Really hoping this game takes off. [/QUOTE]
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