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Which Fantasy Mech book is best?
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<blockquote data-quote="TheAuldGrump" data-source="post: 1796075" data-attributes="member: 6957"><p>Well, like I said, there <em>is</em> a conversion table in the book.</p><p></p><p>I have been running an OGL Steampunk game for a few weeks, and the more I use the Purchase DC method the more I like it. Given that I am running the game as a Steampunk/Espionage campaign not bogging down with how many gold/silver/copper has been a big help. While the game has some shortcomings in general I am quite happy with it.</p><p></p><p>I created a few 'mass produced' pieces of equipment, dropping the DCs for those. This campaign was about the quickest that I have ever created a world for, finishing the broad strokes in 3 weeks. Since then I have been filling in the minor details, and statting out the more common Amazing Machines. (No mecha, I really don't like the concept at all, at all, But they would be easy enough to do, the rules for 'em are in there...) Rules for creating Automata (robots/constructs are also in the game, though I think I neglected to mention them earlier, in fact one of the PC races given are the CoGS sentient constructs in a variety of types and materials.</p><p></p><p>I have also been using <em>Steam & Steel</em> by E.N. Publishing. The creature templates in particular have been very handy. (A creatures section is one of the shortcomings in OGL Steampunk I mentioned above. Oddly they have a list of creature qualities, but no creatures to accompany them.The other big one is a rather poor weapons section, they essentially substituted D&D weapons for the ones in OGL Modern, changed the prices to purchase DCs and called it a day)</p><p></p><p>If you can find a copy check it out.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1796075, member: 6957"] Well, like I said, there [i]is[/i] a conversion table in the book. I have been running an OGL Steampunk game for a few weeks, and the more I use the Purchase DC method the more I like it. Given that I am running the game as a Steampunk/Espionage campaign not bogging down with how many gold/silver/copper has been a big help. While the game has some shortcomings in general I am quite happy with it. I created a few 'mass produced' pieces of equipment, dropping the DCs for those. This campaign was about the quickest that I have ever created a world for, finishing the broad strokes in 3 weeks. Since then I have been filling in the minor details, and statting out the more common Amazing Machines. (No mecha, I really don't like the concept at all, at all, But they would be easy enough to do, the rules for 'em are in there...) Rules for creating Automata (robots/constructs are also in the game, though I think I neglected to mention them earlier, in fact one of the PC races given are the CoGS sentient constructs in a variety of types and materials. I have also been using [i]Steam & Steel[/i] by E.N. Publishing. The creature templates in particular have been very handy. (A creatures section is one of the shortcomings in OGL Steampunk I mentioned above. Oddly they have a list of creature qualities, but no creatures to accompany them.The other big one is a rather poor weapons section, they essentially substituted D&D weapons for the ones in OGL Modern, changed the prices to purchase DCs and called it a day) If you can find a copy check it out. The Auld Grump [/QUOTE]
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