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General Tabletop Discussion
*TTRPGs General
Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?
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<blockquote data-quote="John Dallman" data-source="post: 9486104" data-attributes="member: 6999616"><p>An idea: if you want to retain AC, have hit points steadily increase, and not have hit locations, then modern armour might act as a <em>damage cap</em>. This kind of plate caps damage at 15, for example, while another caps damage at 20.</p><p></p><p>The rationale for this is that the dice roll for damage represents, in part, where you got hit, as well as how good a swing was made with a melee weapon. Since a modern firearm has nearly constant damage potential from shot to shot if the ammunition is OK, damage variation must be mostly from shot placement.</p><p></p><p>Then low-damage hits can't have hit you anywhere vital, but high-damage ones must have hit somewhere important, which you (hopefully) have a plate over. This won't negate all damage, because the plate can only spread the impact, but it could limit the amount you take. Claiming that the amount it limits damage to is also applicable to hits that don't strike the plate is rather a stretch, but no more then D&D hit points usually are,</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9486104, member: 6999616"] An idea: if you want to retain AC, have hit points steadily increase, and not have hit locations, then modern armour might act as a [I]damage cap[/I]. This kind of plate caps damage at 15, for example, while another caps damage at 20. The rationale for this is that the dice roll for damage represents, in part, where you got hit, as well as how good a swing was made with a melee weapon. Since a modern firearm has nearly constant damage potential from shot to shot if the ammunition is OK, damage variation must be mostly from shot placement. Then low-damage hits can't have hit you anywhere vital, but high-damage ones must have hit somewhere important, which you (hopefully) have a plate over. This won't negate all damage, because the plate can only spread the impact, but it could limit the amount you take. Claiming that the amount it limits damage to is also applicable to hits that don't strike the plate is rather a stretch, but no more then D&D hit points usually are, [/QUOTE]
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Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?
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