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General Tabletop Discussion
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Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?
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<blockquote data-quote="GreyLord" data-source="post: 9487910" data-attributes="member: 4348"><p>In D&D, if you want more lethal firearms, it's pretty simple. Using modern fire arms, you give them damages such as 1d4, 1d6, and 1d8.</p><p></p><p>The difference is that your character has their base HP and the rest of their HP. Base HP is what you roll at 1st level. Humans are 1HD creatures, and as such, only the 1st HD you roll are your actual HP that determine how badly you truly are hurt. Other HP are scratches or whatever, they aren't life threatening. </p><p></p><p>Unlike other weapons, Guns deal damage directly to this base HP. Say you were a Rogue. You have 8HP (in 5e) at 1st level. </p><p>At 9th level you may have 43 HP, and this helps a LOT when attacked by other weapons. When shot by a gun...it comes directly off of that intial 8 HP you rolled. Once that hits 0...your dead. </p><p></p><p>No need to escalate the damage dramatically or escalate damage percentages...this is a simple but effective method for modern fire arms which easily shows why some may choose to use a fire arm rather than a sword or axe. They just tend to be more deadly when used effectively. </p><p></p><p>At the same time, it's going to be tough to take down an Elephant or large creature without a higher caliber gun, simply because...just like in real life, sometimes your caliber will determine how big of a game you really should try to take on. The more actual HD they have, the harder it will be for a gun to take it down.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9487910, member: 4348"] In D&D, if you want more lethal firearms, it's pretty simple. Using modern fire arms, you give them damages such as 1d4, 1d6, and 1d8. The difference is that your character has their base HP and the rest of their HP. Base HP is what you roll at 1st level. Humans are 1HD creatures, and as such, only the 1st HD you roll are your actual HP that determine how badly you truly are hurt. Other HP are scratches or whatever, they aren't life threatening. Unlike other weapons, Guns deal damage directly to this base HP. Say you were a Rogue. You have 8HP (in 5e) at 1st level. At 9th level you may have 43 HP, and this helps a LOT when attacked by other weapons. When shot by a gun...it comes directly off of that intial 8 HP you rolled. Once that hits 0...your dead. No need to escalate the damage dramatically or escalate damage percentages...this is a simple but effective method for modern fire arms which easily shows why some may choose to use a fire arm rather than a sword or axe. They just tend to be more deadly when used effectively. At the same time, it's going to be tough to take down an Elephant or large creature without a higher caliber gun, simply because...just like in real life, sometimes your caliber will determine how big of a game you really should try to take on. The more actual HD they have, the harder it will be for a gun to take it down. [/QUOTE]
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Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?
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