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General Tabletop Discussion
*Dungeons & Dragons
Which feat would you take
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<blockquote data-quote="Rod Duarte" data-source="post: 6747500" data-attributes="member: 6744580"><p>Ok, so right now I'm leaning towards Tough. Because of a few things. One, the rest of the group is Wizard, Sorcerer, Monk. ALL squishy, so I've been soaking up all or most of the damage in every fight... And I've been close to dying too often, and one fight dropped me. I always use my Lay On Hands to heal others, and I always pick attack only spells (and this last thing is what has been keeping us winning combat).</p><p>A Barbarian just joined us so that'll help but I still feel too weak as far as HP goes so Tough looks good...</p><p>Alert provides a great bonus, and a lot of the time I'd have won combat a lot easier if I simply managed to attack first. Not being surprised and avoiding the hidden bonus are too situational for my comfort, although powerful...</p><p>The Martial Adept one would also help tons with the incoming damage, BUT I can't use it more than once per short rest? Now that's crap, because this makes for a situation where you "waste" it on an attack that ends up not being that strong, and right after that you take a crit and you drop...</p><p>Then finally we have the Great Weapon Master, which, looking at previous editions, is pretty much Power Attack and Cleave put together. The Cleave alone would make it great, but only if there's more than one enemy AND they're adjacent... so again, situational.</p><p>I guess, unless someone comes up with some math to show how they are useful, maybe I'll just go with the straight HP bonus from Tough... hmmm</p></blockquote><p></p>
[QUOTE="Rod Duarte, post: 6747500, member: 6744580"] Ok, so right now I'm leaning towards Tough. Because of a few things. One, the rest of the group is Wizard, Sorcerer, Monk. ALL squishy, so I've been soaking up all or most of the damage in every fight... And I've been close to dying too often, and one fight dropped me. I always use my Lay On Hands to heal others, and I always pick attack only spells (and this last thing is what has been keeping us winning combat). A Barbarian just joined us so that'll help but I still feel too weak as far as HP goes so Tough looks good... Alert provides a great bonus, and a lot of the time I'd have won combat a lot easier if I simply managed to attack first. Not being surprised and avoiding the hidden bonus are too situational for my comfort, although powerful... The Martial Adept one would also help tons with the incoming damage, BUT I can't use it more than once per short rest? Now that's crap, because this makes for a situation where you "waste" it on an attack that ends up not being that strong, and right after that you take a crit and you drop... Then finally we have the Great Weapon Master, which, looking at previous editions, is pretty much Power Attack and Cleave put together. The Cleave alone would make it great, but only if there's more than one enemy AND they're adjacent... so again, situational. I guess, unless someone comes up with some math to show how they are useful, maybe I'll just go with the straight HP bonus from Tough... hmmm [/QUOTE]
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Which feat would you take
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