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General Tabletop Discussion
*Pathfinder & Starfinder
Which feats are "feat tax"?
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<blockquote data-quote="Mengu" data-source="post: 5453527" data-attributes="member: 65726"><p>At first look, add Improved Defenses to the list, and I like this option.</p><p></p><p>At second look, why not just say at level 1 everyone starts with an extra feat?</p><p></p><p>Currently I have a few problems with expertise feats. Some characters have excellent expertise options, like light blade and spear users, while others have not been supported at all like holy symbol and totem users as well as weapliment users like swordmage and sorcerer.</p><p></p><p>I still am going with my (now very old) house rule of everyone gets weapon expertise and implement expertise for whatever weapons and implements they may be using. And I do not allow any of the essentials expertise feats. I feel those feats given as a bonus would create an unfair playing ground for the shaman who uses a totem, the sorcerer who uses a dagger, and the paladin who uses a holy symbol for half his powers.</p><p></p><p>I also don't particularly like the way racial attack powers, and some PP attack powers lag behind the attack bonus curve.</p><p></p><p>At this point, if I was starting a new game, I think I'd just throw out all the expertise feats, improved/paragon/robust defenses, and lower monster defenses by 1/2/3 at H/P/E, and lower monster attacks vs FRW by 1/2 at P/E.</p><p></p><p>And if they would make a divine boon or some other unslotted item that gives +1 item bonus to all damage rolls at each half tier (maybe levels 3/8/13/18/23/28), I'd house rule that as a free item for everyone.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5453527, member: 65726"] At first look, add Improved Defenses to the list, and I like this option. At second look, why not just say at level 1 everyone starts with an extra feat? Currently I have a few problems with expertise feats. Some characters have excellent expertise options, like light blade and spear users, while others have not been supported at all like holy symbol and totem users as well as weapliment users like swordmage and sorcerer. I still am going with my (now very old) house rule of everyone gets weapon expertise and implement expertise for whatever weapons and implements they may be using. And I do not allow any of the essentials expertise feats. I feel those feats given as a bonus would create an unfair playing ground for the shaman who uses a totem, the sorcerer who uses a dagger, and the paladin who uses a holy symbol for half his powers. I also don't particularly like the way racial attack powers, and some PP attack powers lag behind the attack bonus curve. At this point, if I was starting a new game, I think I'd just throw out all the expertise feats, improved/paragon/robust defenses, and lower monster defenses by 1/2/3 at H/P/E, and lower monster attacks vs FRW by 1/2 at P/E. And if they would make a divine boon or some other unslotted item that gives +1 item bonus to all damage rolls at each half tier (maybe levels 3/8/13/18/23/28), I'd house rule that as a free item for everyone. [/QUOTE]
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Which feats are "feat tax"?
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