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General Tabletop Discussion
*Pathfinder & Starfinder
Which feats are "feat tax"?
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<blockquote data-quote="bbjore" data-source="post: 5453570" data-attributes="member: 27539"><p>While the game does play fine without accounting for the feat taxes, your PCs will just take the feats they need anyways, and miss out on something else. But I do think it is more fun when you take the math into account. Pretty much any PC needs at least an expertise feat and one or two improved defense feats to keep hitting at an acceptable level and the FRW away from being an auto hit. Things like melee training, superior weapons, and armor proficiencies are also necessary for certain builds or to keep the grind to a minimum.</p><p></p><p>The truth is that what is a necessary feat, will vary from build to build, as will when it is necessary for that build to take a feat. Because of this I think the best option is not to give PCs a specific feat for free at a certain level, but instead just give your PCs bonus feats to spend on whatever they want. </p><p>Then you're not tying your players down by what you think is a feat tax, and what level it is necessary at. It lets your players decide which feats are necessary for their build. I think a bonus feat at 1st, 11th, and 21st level are good ways of taking care of expertise, improved defenses, and an epic FRW feat, but I've gone as far as giving my players 6 bonus feats, and didn't see any real power creep. What I saw was my players having room to take interesting feats that added flavor to their character without increasing their combat effectiveness. As a DM I'm fine with that.</p><p></p><p>Try it yourself, build a 30th level PC normally, and then pick the next three to six feats you'd add if you had the room. Do they really ramp up your PC's abilities that much, or do you find that they would simply give them something interesting to do in a special circumstance that doesn't come up to often. Do you think the game would be more fun if people had those extra feats? If the answer's yes, I say go for it.</p></blockquote><p></p>
[QUOTE="bbjore, post: 5453570, member: 27539"] While the game does play fine without accounting for the feat taxes, your PCs will just take the feats they need anyways, and miss out on something else. But I do think it is more fun when you take the math into account. Pretty much any PC needs at least an expertise feat and one or two improved defense feats to keep hitting at an acceptable level and the FRW away from being an auto hit. Things like melee training, superior weapons, and armor proficiencies are also necessary for certain builds or to keep the grind to a minimum. The truth is that what is a necessary feat, will vary from build to build, as will when it is necessary for that build to take a feat. Because of this I think the best option is not to give PCs a specific feat for free at a certain level, but instead just give your PCs bonus feats to spend on whatever they want. Then you're not tying your players down by what you think is a feat tax, and what level it is necessary at. It lets your players decide which feats are necessary for their build. I think a bonus feat at 1st, 11th, and 21st level are good ways of taking care of expertise, improved defenses, and an epic FRW feat, but I've gone as far as giving my players 6 bonus feats, and didn't see any real power creep. What I saw was my players having room to take interesting feats that added flavor to their character without increasing their combat effectiveness. As a DM I'm fine with that. Try it yourself, build a 30th level PC normally, and then pick the next three to six feats you'd add if you had the room. Do they really ramp up your PC's abilities that much, or do you find that they would simply give them something interesting to do in a special circumstance that doesn't come up to often. Do you think the game would be more fun if people had those extra feats? If the answer's yes, I say go for it. [/QUOTE]
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Which feats are "feat tax"?
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