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General Tabletop Discussion
*Pathfinder & Starfinder
Which feats are "feat tax"?
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<blockquote data-quote="Abstruse" data-source="post: 5453849" data-attributes="member: 6669048"><p>I don't mind, and as someone said "none" is an acceptable answer. I haven't run a 4e game in about a year and a half, and I had a lot of problems last time with players who knew how to optimize dominating the game. I also love unique characters. If I've got two Dex/Cha build rogues in the group, the only thing that's really going to define the characters are their choices of powers (which are going to be very similar) and their choices of feats.</p><p></p><p>While building pregens for the newer players (who are mostly hipsters who think playing D&D is ironically cool instead of the geeks who just think it's fun), I noticed there were a bunch of feats I was taking pretty much regardless of build just to get the mechanical advantage regardless of the build type I was going for. I was passing on poison-based feats for the Assassin (who was a poisoner) so I could take Unarmored Agility because that boost to AC was too much to pass on. Then I noticed any character that was in cloth armor gave me the same problems. Then I looked over every other build I was doing and saw the same thing - Take that +1 to attack or take something that supporting the character build.</p><p></p><p>Just so everyone knows, I'm not worried about Paragon or Epic tiers now. I'm starting them at 2nd level (it would be 1st but the opening adventure I wrote would get me a TPK in under three rounds of the first encounter), so by the time I get to Paragon in several months, I'm going to know the group, their characters, and their playstyle to write for them effectively. It's those first three or four levels I'm worried about where I'm writing for the group blind or using published adventures, and those early levels where they're going to be sacrificing things that would define their character for things that they "need" to stay effective in combat.</p><p></p><p>Plus, the more effective the characters are, the less I have to use the kid gloves to avoid a TPK.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5453849, member: 6669048"] I don't mind, and as someone said "none" is an acceptable answer. I haven't run a 4e game in about a year and a half, and I had a lot of problems last time with players who knew how to optimize dominating the game. I also love unique characters. If I've got two Dex/Cha build rogues in the group, the only thing that's really going to define the characters are their choices of powers (which are going to be very similar) and their choices of feats. While building pregens for the newer players (who are mostly hipsters who think playing D&D is ironically cool instead of the geeks who just think it's fun), I noticed there were a bunch of feats I was taking pretty much regardless of build just to get the mechanical advantage regardless of the build type I was going for. I was passing on poison-based feats for the Assassin (who was a poisoner) so I could take Unarmored Agility because that boost to AC was too much to pass on. Then I noticed any character that was in cloth armor gave me the same problems. Then I looked over every other build I was doing and saw the same thing - Take that +1 to attack or take something that supporting the character build. Just so everyone knows, I'm not worried about Paragon or Epic tiers now. I'm starting them at 2nd level (it would be 1st but the opening adventure I wrote would get me a TPK in under three rounds of the first encounter), so by the time I get to Paragon in several months, I'm going to know the group, their characters, and their playstyle to write for them effectively. It's those first three or four levels I'm worried about where I'm writing for the group blind or using published adventures, and those early levels where they're going to be sacrificing things that would define their character for things that they "need" to stay effective in combat. Plus, the more effective the characters are, the less I have to use the kid gloves to avoid a TPK. [/QUOTE]
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Which feats are "feat tax"?
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