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General Tabletop Discussion
*Pathfinder & Starfinder
Which feats are "feat tax"?
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<blockquote data-quote="mneme" data-source="post: 5456742" data-attributes="member: 59248"><p>Hershel: I think I miss more often than you claim to, and my Avenger has more or less an identical setup (Executioner's Axe, but post-racial 20 instead of 18). Those double-threes are just in the range where a Memories isn't a great bet except on an encounter power--and a double-3 (or worse) has odds of nearly 1/40. Of course, once I hit paragon levels and picked up a Stone of Earth, my miss chance went down close to zero (particularly when partying with other people with reroll powers; Avengers are great targets for those on the rare occasions where they do miss, but...what levels have you been in the last four months?)</p><p></p><p>OTOH, there are two points here, the second of which is far more important than the first:</p><p></p><p>1. Avengers are a special case. Their "extra damage" feature as a striker is a crazy to-hit chance--even better than that of a Rogue. (Sorcerers have a similar feature, in effect, but have to spread their damage out more). So Avengers will scale far better with adverse difficulty than other strikers.</p><p></p><p>2. The concept of a "feat tax" isn't really about math fixes at all. It's about the same thing that a "gold" rating in the charop guides mean--that if you're going to optimize your character (to a purpose, sure, but let's assume that purpose is "combat", and more specifically your role in combat) that this element is always going to be optimal. -Some- form of expertise is going to be optimal for every character except for the odd bird (lazy warlord, maybe lazy eagle shaman); defensive boosts are going to be optimal for everyone except those who rarely expect to be, or want to be, attacked (and even there), etc.</p><p></p><p>Within limits, feat taxes aren't a problem; they're part of optimization. But put too many feat taxes in a system, and you find yourself with little room for interesting non-optimal feats (if you want to optomize). Thus the desire to silo the feat taxes (and other highly optimal feats) from other feats.</p><p></p><p>This does argue that it's better to silo off "trivial feats" and let the tax feats (of which there are a vast number with some interesting choices--VE vs a specific weapon expertise vs a pseudo expertise feat like Gnome Phantasmist, for example) fight it out with sky-blue feats in optimization land. However, this does mean making hard judgements on what amounts to "trivial" -- circumstantial-but-flavorful hit/damage bonuses like "back to the wall?" Multiclass swap feats? Skill training (ok, usually--although skill training in history can be powerful group optimization)? Skill power? Really situational combat bonuses like Sambarese rake?</p></blockquote><p></p>
[QUOTE="mneme, post: 5456742, member: 59248"] Hershel: I think I miss more often than you claim to, and my Avenger has more or less an identical setup (Executioner's Axe, but post-racial 20 instead of 18). Those double-threes are just in the range where a Memories isn't a great bet except on an encounter power--and a double-3 (or worse) has odds of nearly 1/40. Of course, once I hit paragon levels and picked up a Stone of Earth, my miss chance went down close to zero (particularly when partying with other people with reroll powers; Avengers are great targets for those on the rare occasions where they do miss, but...what levels have you been in the last four months?) OTOH, there are two points here, the second of which is far more important than the first: 1. Avengers are a special case. Their "extra damage" feature as a striker is a crazy to-hit chance--even better than that of a Rogue. (Sorcerers have a similar feature, in effect, but have to spread their damage out more). So Avengers will scale far better with adverse difficulty than other strikers. 2. The concept of a "feat tax" isn't really about math fixes at all. It's about the same thing that a "gold" rating in the charop guides mean--that if you're going to optimize your character (to a purpose, sure, but let's assume that purpose is "combat", and more specifically your role in combat) that this element is always going to be optimal. -Some- form of expertise is going to be optimal for every character except for the odd bird (lazy warlord, maybe lazy eagle shaman); defensive boosts are going to be optimal for everyone except those who rarely expect to be, or want to be, attacked (and even there), etc. Within limits, feat taxes aren't a problem; they're part of optimization. But put too many feat taxes in a system, and you find yourself with little room for interesting non-optimal feats (if you want to optomize). Thus the desire to silo the feat taxes (and other highly optimal feats) from other feats. This does argue that it's better to silo off "trivial feats" and let the tax feats (of which there are a vast number with some interesting choices--VE vs a specific weapon expertise vs a pseudo expertise feat like Gnome Phantasmist, for example) fight it out with sky-blue feats in optimization land. However, this does mean making hard judgements on what amounts to "trivial" -- circumstantial-but-flavorful hit/damage bonuses like "back to the wall?" Multiclass swap feats? Skill training (ok, usually--although skill training in history can be powerful group optimization)? Skill power? Really situational combat bonuses like Sambarese rake? [/QUOTE]
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Which feats are "feat tax"?
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