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Which feats are "taxes"?
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<blockquote data-quote="Byronic" data-source="post: 4973483" data-attributes="member: 56829"><p>These threads always make me wonder how people do it in other systems like Savage World or World of Darkness. I used to be a member of Nocturnis (WoD forum) and I don't think we ever really complained about an extra 5% to hit. Maybe it's because their less combat based then DnD.</p><p></p><p>In any case, I've played a Warlock and a Avenger. I wouldn't know from memory but I believe the Avenger had +2-3 extra to hit (once you've calculated his Oath of Enmity) compared to the Warlock.</p><p></p><p>And I have to say, that made a huge difference. The thing about Expertise is that you have to take it, not because you're a power gamer but because you want to hit the enemy more often. Not just because it's more fun but because it also makes the fight shorter so you can loot the bodies and get on with the story.</p><p></p><p>And that's why it's so necessary, whether you're a power gamer or not. For people who don't believe it's a feat tax, think about this. When you're fighting an encounter, would you rather make it a bit shorter? Also, do you believe your character should truly get better as he progresses? Because mathematically you might find it harder and harder to hit the enemies while you're levelling.</p><p></p><p>Anyway, not telling you to change your mind, but do think about these factors when making it up.</p></blockquote><p></p>
[QUOTE="Byronic, post: 4973483, member: 56829"] These threads always make me wonder how people do it in other systems like Savage World or World of Darkness. I used to be a member of Nocturnis (WoD forum) and I don't think we ever really complained about an extra 5% to hit. Maybe it's because their less combat based then DnD. In any case, I've played a Warlock and a Avenger. I wouldn't know from memory but I believe the Avenger had +2-3 extra to hit (once you've calculated his Oath of Enmity) compared to the Warlock. And I have to say, that made a huge difference. The thing about Expertise is that you have to take it, not because you're a power gamer but because you want to hit the enemy more often. Not just because it's more fun but because it also makes the fight shorter so you can loot the bodies and get on with the story. And that's why it's so necessary, whether you're a power gamer or not. For people who don't believe it's a feat tax, think about this. When you're fighting an encounter, would you rather make it a bit shorter? Also, do you believe your character should truly get better as he progresses? Because mathematically you might find it harder and harder to hit the enemies while you're levelling. Anyway, not telling you to change your mind, but do think about these factors when making it up. [/QUOTE]
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Which feats are "taxes"?
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