Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 4973528" data-attributes="member: 65637"><p>Let me give an example via World of Warcraft. No, this is not going to be dismissive.</p><p></p><p>One thing WoW has are the talents for each class. These talents fall into three categories: good, bad,, and <em>mandatory</em>. Mandatory talents fall under two categories.</p><p></p><p>1) Something that makes up an intrinsic part of your class, and is incredibly good</p><p>2) Something that might not be incredibly, but the other choices given at the time are very lackluster</p><p></p><p>You can play without the good ones, though probably not on bleeding edge content and whatnot. However, even simply partying can be difficult without some of the mandatory ones.</p><p></p><p>The problem with the mandatory feats is that they, too, fall under two categories, but these are much simpler. They are: Cool, and not cool. I played a warlock long ago, so let's look at her. Dark Pact? Cool! It's a pretty damn important part of an affliction warlock, so it's damn mandatory. But it adds something new for me to do and really mixes things up.</p><p></p><p>But then there's threat.</p><p></p><p>Do you want to party? You're taking your anti-threat talent. Maybe they've slacked it a bit since I quit, but when I played, it wasn't even a question: You are taking your anti-threat talent. It's boring as hell. It doesn't offer anything cool or noteworthy to you. It doesn't change your playing style. All it does it allow you to play longer.</p><p></p><p>This is where expertise lies. It's not "I hate only hitting at a ten, I want to hit at a four!" Expertise is "I'd like to contribute in combat. Like, at any point." Expertise is the boring, tiresome, hateful anti-threat talent that you don't want to take because it's just some stupid numbers that don't make the game more fun, but you have to, because it lets you <em>play the game in the first place</em>.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4973528, member: 65637"] Let me give an example via World of Warcraft. No, this is not going to be dismissive. One thing WoW has are the talents for each class. These talents fall into three categories: good, bad,, and [I]mandatory[/I]. Mandatory talents fall under two categories. 1) Something that makes up an intrinsic part of your class, and is incredibly good 2) Something that might not be incredibly, but the other choices given at the time are very lackluster You can play without the good ones, though probably not on bleeding edge content and whatnot. However, even simply partying can be difficult without some of the mandatory ones. The problem with the mandatory feats is that they, too, fall under two categories, but these are much simpler. They are: Cool, and not cool. I played a warlock long ago, so let's look at her. Dark Pact? Cool! It's a pretty damn important part of an affliction warlock, so it's damn mandatory. But it adds something new for me to do and really mixes things up. But then there's threat. Do you want to party? You're taking your anti-threat talent. Maybe they've slacked it a bit since I quit, but when I played, it wasn't even a question: You are taking your anti-threat talent. It's boring as hell. It doesn't offer anything cool or noteworthy to you. It doesn't change your playing style. All it does it allow you to play longer. This is where expertise lies. It's not "I hate only hitting at a ten, I want to hit at a four!" Expertise is "I'd like to contribute in combat. Like, at any point." Expertise is the boring, tiresome, hateful anti-threat talent that you don't want to take because it's just some stupid numbers that don't make the game more fun, but you have to, because it lets you [I]play the game in the first place[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
Top