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*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="AngryMojo" data-source="post: 4973665" data-attributes="member: 83096"><p>This argument has been going on since PHB2 was being previewed, and I've had the "priveledge" of seeing the debate, and in-game application of both arguments.</p><p> </p><p>I think this might actually be a question of optimization mentality vs. casual mentality. If you're a player that wants to optimize and min-max, you're going to take your expertise feat, and likely your defense feats because when it gets right down to it, they really help out. Meanwhile, if you're of a more casual bent, you're going to aim for the cool and fun feats instead, and just lack a bit in the to-hit and defense department. There's a game out there for both, the optimized party will likely be facing a smaller number of higher level monsters, while the casual players will more likely be facing a larger number of lower level monsters. Assuming a DM that tailors encounters to his party and not the other way around.</p><p> </p><p>Therefore, I propose a little exercise. Not an argument, but a bit of mathcraft that might be a bit fun. Make a character that's optimized, or capable of filling his role extremely well in play without using any of the "tax feats." I mean a character that's actually tested in a group through multiple encounters of different varieties, not some statistical analysis that lacks tactical thought or intangible bonuses that can be granted at higher levels.</p></blockquote><p></p>
[QUOTE="AngryMojo, post: 4973665, member: 83096"] This argument has been going on since PHB2 was being previewed, and I've had the "priveledge" of seeing the debate, and in-game application of both arguments. I think this might actually be a question of optimization mentality vs. casual mentality. If you're a player that wants to optimize and min-max, you're going to take your expertise feat, and likely your defense feats because when it gets right down to it, they really help out. Meanwhile, if you're of a more casual bent, you're going to aim for the cool and fun feats instead, and just lack a bit in the to-hit and defense department. There's a game out there for both, the optimized party will likely be facing a smaller number of higher level monsters, while the casual players will more likely be facing a larger number of lower level monsters. Assuming a DM that tailors encounters to his party and not the other way around. Therefore, I propose a little exercise. Not an argument, but a bit of mathcraft that might be a bit fun. Make a character that's optimized, or capable of filling his role extremely well in play without using any of the "tax feats." I mean a character that's actually tested in a group through multiple encounters of different varieties, not some statistical analysis that lacks tactical thought or intangible bonuses that can be granted at higher levels. [/QUOTE]
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Which feats are "taxes"?
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