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*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4973676" data-attributes="member: 65637"><p>Honestly, I wouldn't give a damn about Expertise if it weren't for two things.</p><p></p><p>1) <strong>Every</strong> character needs it.</p><p></p><p>Power Attack was needed for all two hander characters in 3.5. Weapon Finesse was needed for your dex-type attackers. But I don't think 3.5 had a single feat that <em>everyone</em> needed. And in both cases, it altered your character. Expertise is the boring math feat that everyone has to take to keep playing the game.</p><p></p><p>2) 4e would not shut the hell up about how awesome and balanced their math is <em>wait whoops</em></p><p></p><p>Bragging about the superiority of your edition due to the flawless math and then having to release a feat to fix a problem with the math is almost greek in it's delicious hubris.</p><p></p><p></p><p>Anyways, I don't see this as a "casual vs optimization" thing. Some people understand basic goddamn math in the tabletop strategy game built around numbers and basic math. Other people go out of their way to make bad characters because it makes them feel more unique. If anything, the basic math side is the casual one - "Oh hey, the math here is a bit screwy, but this feat fixes that." It's the other side, the side that <em>adamantly refuses to take the feat because oh god I cannot refer to math</em>, that's the hardcore group. The <em>weird</em> hardcore group, that things a game about rolling dice, adding numbers, and comparing modifiers isn't supposed to have math involved.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4973676, member: 65637"] Honestly, I wouldn't give a damn about Expertise if it weren't for two things. 1) [B]Every[/B] character needs it. Power Attack was needed for all two hander characters in 3.5. Weapon Finesse was needed for your dex-type attackers. But I don't think 3.5 had a single feat that [I]everyone[/I] needed. And in both cases, it altered your character. Expertise is the boring math feat that everyone has to take to keep playing the game. 2) 4e would not shut the hell up about how awesome and balanced their math is [I]wait whoops[/I] Bragging about the superiority of your edition due to the flawless math and then having to release a feat to fix a problem with the math is almost greek in it's delicious hubris. Anyways, I don't see this as a "casual vs optimization" thing. Some people understand basic goddamn math in the tabletop strategy game built around numbers and basic math. Other people go out of their way to make bad characters because it makes them feel more unique. If anything, the basic math side is the casual one - "Oh hey, the math here is a bit screwy, but this feat fixes that." It's the other side, the side that [I]adamantly refuses to take the feat because oh god I cannot refer to math[/I], that's the hardcore group. The [I]weird[/I] hardcore group, that things a game about rolling dice, adding numbers, and comparing modifiers isn't supposed to have math involved. [/QUOTE]
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Which feats are "taxes"?
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