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General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="GMforPowergamers" data-source="post: 4973700" data-attributes="member: 67338"><p>Just plain wrong...</p><p></p><p>again I ask what if you already hit most of the time? I will give some real life examples...Dagger rouges who have 80+% NAD targeting powers...the avenger I mentioned earlier that started with a 20 stat... fighter/kensi...</p><p>How about multi attack rangers who hit atleast 1 out of 2-3 attack rolls per round, how about assasins that have multi attack/hit powers as there main stay? what about a group with plenty of leader bonuses...what about controlers that have maximized effects over hit/miss what about the scimitar dance storm warden ranger who still does damage on a miss...</p><p></p><p>NOT every character needs it, infact I showed this about a page ago when I posted the crazy optimizer (Not even, he is nto good at it so I feel the lable might not fit right) who wants more and more + to hit even when he hits on 2;s...</p><p></p><p></p><p>but the SYSTEM is balanced not the MATH...again you see need 11 to hit at 1st level and need 12 to hit at 11th level and need 13 to hit at 21st elvel and need 14 to hit at 30th level to be a math problem...I see a system that vastly increases effects, statuses, magic options, utilities, and feats that makes up for those +s not being there...I also see a small sub group of gamers who screamed for feats to give scaleing bonus to hit...</p><p></p><p></p><p></p><p> Not only have I only once gone out of my way to make a bad character, but 70-80% of the time I make very good characters...infact I have been called an optimizer, and I post on the opt board for both 3 and 4e...I just don't like to repat myself so i try to find new inventice ways to rock...</p><p></p><p></p><p></p><p></p><p></p><p>what about those of us that do the math, and take it into account, but think there is a LARGER PICTURE...</p><p></p><p>I see you and people like you as not seeing the forrest becuse the trees are in the way...</p><p></p><p>The math works...it just needs more then X to hit Vs Y Def to work...and guess what, it does...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4973700, member: 67338"] Just plain wrong... again I ask what if you already hit most of the time? I will give some real life examples...Dagger rouges who have 80+% NAD targeting powers...the avenger I mentioned earlier that started with a 20 stat... fighter/kensi... How about multi attack rangers who hit atleast 1 out of 2-3 attack rolls per round, how about assasins that have multi attack/hit powers as there main stay? what about a group with plenty of leader bonuses...what about controlers that have maximized effects over hit/miss what about the scimitar dance storm warden ranger who still does damage on a miss... NOT every character needs it, infact I showed this about a page ago when I posted the crazy optimizer (Not even, he is nto good at it so I feel the lable might not fit right) who wants more and more + to hit even when he hits on 2;s... but the SYSTEM is balanced not the MATH...again you see need 11 to hit at 1st level and need 12 to hit at 11th level and need 13 to hit at 21st elvel and need 14 to hit at 30th level to be a math problem...I see a system that vastly increases effects, statuses, magic options, utilities, and feats that makes up for those +s not being there...I also see a small sub group of gamers who screamed for feats to give scaleing bonus to hit... Not only have I only once gone out of my way to make a bad character, but 70-80% of the time I make very good characters...infact I have been called an optimizer, and I post on the opt board for both 3 and 4e...I just don't like to repat myself so i try to find new inventice ways to rock... what about those of us that do the math, and take it into account, but think there is a LARGER PICTURE... I see you and people like you as not seeing the forrest becuse the trees are in the way... The math works...it just needs more then X to hit Vs Y Def to work...and guess what, it does... [/QUOTE]
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Which feats are "taxes"?
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