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*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="keterys" data-source="post: 4974103" data-attributes="member: 43019"><p>It is odd how much of a fervor gets thrown up by this concept every time it comes up.</p><p></p><p>I'm going to go a step further. Way further.</p><p></p><p>I think any feat which is inherently boring and just gives a passive benefit that is of a clear and notable mechanical nature is one that taxes the ability of characters to make more interesting and fun builds.</p><p></p><p>Cause, sure, you can put your guy who can shift on charges and quickdraw and throw his rarely-used weapons further and such against the guy with +2 attack, +2 damage, and high crit. And it'll go the same way every time. And that's not really what was promised from the game system. Or what's in the best interest of the fun of the system.</p><p></p><p>So, I'd happily see Expertise go. And paragon/epic defenses. And toughness, I guess. And Weapon Focus. Superior Weapon Proficiency. All that boring crap. Give me feat options that add play options, tactics, story. Not another bloody +1.</p><p></p><p>This stuff's not breaking the game, but from my porch I deem it crap and want it off my lawn.</p><p></p><p>P.S. If you're going to argue about expertise, try to argue about its effects at 15th at +2. That way you avoid the hyperbole of "But it's only +1, chances are it doesn't even have any effect at all on an average battle" _and_ the "At +3 it's more than three times as good as these lesser feats and gives +30% damage" and settle on something slightly closer to its average.</p></blockquote><p></p>
[QUOTE="keterys, post: 4974103, member: 43019"] It is odd how much of a fervor gets thrown up by this concept every time it comes up. I'm going to go a step further. Way further. I think any feat which is inherently boring and just gives a passive benefit that is of a clear and notable mechanical nature is one that taxes the ability of characters to make more interesting and fun builds. Cause, sure, you can put your guy who can shift on charges and quickdraw and throw his rarely-used weapons further and such against the guy with +2 attack, +2 damage, and high crit. And it'll go the same way every time. And that's not really what was promised from the game system. Or what's in the best interest of the fun of the system. So, I'd happily see Expertise go. And paragon/epic defenses. And toughness, I guess. And Weapon Focus. Superior Weapon Proficiency. All that boring crap. Give me feat options that add play options, tactics, story. Not another bloody +1. This stuff's not breaking the game, but from my porch I deem it crap and want it off my lawn. P.S. If you're going to argue about expertise, try to argue about its effects at 15th at +2. That way you avoid the hyperbole of "But it's only +1, chances are it doesn't even have any effect at all on an average battle" _and_ the "At +3 it's more than three times as good as these lesser feats and gives +30% damage" and settle on something slightly closer to its average. [/QUOTE]
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Which feats are "taxes"?
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