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*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="Blackbrrd" data-source="post: 4974396" data-attributes="member: 63962"><p>I agree that removing mechanical variety is boring and makes the game less interesting.</p><p></p><p>Regarding the Barbarian feat-fix for AC issues - we have a Half-orc barbarian with 18 starting dex who hasn't had any big problems due to his AC. The only downside is the relatively low con, but it's not a huge issue. The boring part is that I can't really recommend any other races but Half-orc barbarians, if you aren't going the heavy armor route. In other words - the "fix" here is more of an option.</p><p></p><p>Getting +1/+2/+3 to hit for up to 30% more successful attacks isn't really an option. You can either take the feat or miss consistently more than the other characters with the feat. There is no way you can get that +3 to hit for all your attacks in any other way. That is what makes it a feat-tax.</p><p></p><p>Feats like toughness are important, but there are a lot of feats that compete in the same department. For instance the paladin has a feat that gives him wis modifier damage reduction. It's has nearly the same function as Toughness, but does it in another way. You probably want it, but it's not gonna be your first feat. For some builds it's going to be skipped completely, since you are going for avoiding damage instead. It's a good optional feat, but it probably won't be taken by more than 50% of the characters.</p><p></p><p>The feats I don't like are all the expertise feats, but I don't really have a problem with the Paragon defense feat. It's good value for money, but not every character will take it.</p><p></p><p>The Epic defense feats looks more like a feat tax than anything. +4 to a single defense, or 3 feats for all of them? As a Defender this is probably invaluable. Feels like a feat tax to me.</p><p></p><p>As noted above, I feel that the expertise feats are feat taxes. In my current game, that has gotten to level 8 I have banned them (the characters are so optimized that they haven't got any problems hitting), but I will give them the +1/+2/+3 if I see them starting to miss. Missing more than 50% of the time have dragged some interesting fights to a slow burn. Not very amusing. So far it has only happened at level 7 which was a break point. When they got to level 8 with +2 weapons, stat gains and the level bonus, they suddenly had +3 more to hit. I will probably let them get +1 to hit at level 9 or level 11.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4974396, member: 63962"] I agree that removing mechanical variety is boring and makes the game less interesting. Regarding the Barbarian feat-fix for AC issues - we have a Half-orc barbarian with 18 starting dex who hasn't had any big problems due to his AC. The only downside is the relatively low con, but it's not a huge issue. The boring part is that I can't really recommend any other races but Half-orc barbarians, if you aren't going the heavy armor route. In other words - the "fix" here is more of an option. Getting +1/+2/+3 to hit for up to 30% more successful attacks isn't really an option. You can either take the feat or miss consistently more than the other characters with the feat. There is no way you can get that +3 to hit for all your attacks in any other way. That is what makes it a feat-tax. Feats like toughness are important, but there are a lot of feats that compete in the same department. For instance the paladin has a feat that gives him wis modifier damage reduction. It's has nearly the same function as Toughness, but does it in another way. You probably want it, but it's not gonna be your first feat. For some builds it's going to be skipped completely, since you are going for avoiding damage instead. It's a good optional feat, but it probably won't be taken by more than 50% of the characters. The feats I don't like are all the expertise feats, but I don't really have a problem with the Paragon defense feat. It's good value for money, but not every character will take it. The Epic defense feats looks more like a feat tax than anything. +4 to a single defense, or 3 feats for all of them? As a Defender this is probably invaluable. Feels like a feat tax to me. As noted above, I feel that the expertise feats are feat taxes. In my current game, that has gotten to level 8 I have banned them (the characters are so optimized that they haven't got any problems hitting), but I will give them the +1/+2/+3 if I see them starting to miss. Missing more than 50% of the time have dragged some interesting fights to a slow burn. Not very amusing. So far it has only happened at level 7 which was a break point. When they got to level 8 with +2 weapons, stat gains and the level bonus, they suddenly had +3 more to hit. I will probably let them get +1 to hit at level 9 or level 11. [/QUOTE]
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