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General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="Dausuul" data-source="post: 4974670" data-attributes="member: 58197"><p>Regarding the "necessity" of Expertise:</p><p></p><p>You can in fact do fine without it in heroic tier. +1 to hit is quite good, and almost all of my characters will pick it up at some point before paragon, but it's not crucial; heroic-tier characters seldom have trouble hitting the monsters, and there are quite a few other feats to grab that are of arguably similar value. (Not many give you as much straight-up combat performance as Expertise, but combat isn't everything.)</p><p></p><p>It's paragon tier that takes it from "strong feat pick" to "feat tax" IMO. That's the point at which monster defenses are starting to outpace PC attack bonuses, which increases the impact of every +1 to hit. Not coincidentally, it's also the point at which Expertise jumps to granting +2. Starting at 15th level, you will see a major difference between a character with Expertise and one without.</p><p></p><p>(Think about it for a sec. Action Surge is widely acknowledged as an awesome feat and a big reason to play a human. It gives you +3 to hit... on <em>one</em> attack, every <em>other</em> encounter. Expertise is giving you +2 to hit on <em>every</em> attack. That should put things in perspective.)</p><p></p><p>At epic tier, when the bonus goes to +3, Expertise stops being a feat tax and becomes feat confiscation. The feat government is going into your feat bank account and taking your feats without even a pretense of letting you file exemptions or deductions. If you try to stop them, they send epic-level monsters to break your kneecaps.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4974670, member: 58197"] Regarding the "necessity" of Expertise: You can in fact do fine without it in heroic tier. +1 to hit is quite good, and almost all of my characters will pick it up at some point before paragon, but it's not crucial; heroic-tier characters seldom have trouble hitting the monsters, and there are quite a few other feats to grab that are of arguably similar value. (Not many give you as much straight-up combat performance as Expertise, but combat isn't everything.) It's paragon tier that takes it from "strong feat pick" to "feat tax" IMO. That's the point at which monster defenses are starting to outpace PC attack bonuses, which increases the impact of every +1 to hit. Not coincidentally, it's also the point at which Expertise jumps to granting +2. Starting at 15th level, you will see a major difference between a character with Expertise and one without. (Think about it for a sec. Action Surge is widely acknowledged as an awesome feat and a big reason to play a human. It gives you +3 to hit... on [i]one[/i] attack, every [i]other[/i] encounter. Expertise is giving you +2 to hit on [i]every[/i] attack. That should put things in perspective.) At epic tier, when the bonus goes to +3, Expertise stops being a feat tax and becomes feat confiscation. The feat government is going into your feat bank account and taking your feats without even a pretense of letting you file exemptions or deductions. If you try to stop them, they send epic-level monsters to break your kneecaps. [/QUOTE]
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Which feats are "taxes"?
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