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General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="Dausuul" data-source="post: 4974703" data-attributes="member: 58197"><p>+1 to attack is more than +5% damage. If you need a 9 or better to hit, then it's +8.3% damage. If you need 11 or better, it's +10%. If you're fighting a higher-level soldier or solo monster and need a 13 or better, it's +12.5%.</p><p></p><p>As to your other points, I agree that one tends to run out of exciting/interesting feats by Paragon or so (which is a problem in itself), but the real problem with feat taxes is that players who don't grok the math are likely to end up with gimped characters because they don't realize that Expertise is a necessary fix.</p><p></p><p>As for fighting "squads of wimpier enemies" as you reach epic tier... I don't really see it. I would expect the distribution to be pretty much the same. In any case, that's a matter for individual DMs and the math should not make such assumptions.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4974703, member: 58197"] +1 to attack is more than +5% damage. If you need a 9 or better to hit, then it's +8.3% damage. If you need 11 or better, it's +10%. If you're fighting a higher-level soldier or solo monster and need a 13 or better, it's +12.5%. As to your other points, I agree that one tends to run out of exciting/interesting feats by Paragon or so (which is a problem in itself), but the real problem with feat taxes is that players who don't grok the math are likely to end up with gimped characters because they don't realize that Expertise is a necessary fix. As for fighting "squads of wimpier enemies" as you reach epic tier... I don't really see it. I would expect the distribution to be pretty much the same. In any case, that's a matter for individual DMs and the math should not make such assumptions. [/QUOTE]
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Which feats are "taxes"?
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