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General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="Tallifer" data-source="post: 4975172" data-attributes="member: 84661"><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Although I am not adamantly opposed to the Expertise Feats, I can see where they do restrict players' perceived freedom to choose.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">The ranger in the group I run chose Alertness to avoid giving combat advantage during surprise rounds and Expert Tracker because he knew that enchanted forests and other outdoor settings figure large in my imagination. Plus both of those feats matched his image of a ranger.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Nevertheless the situations to use those two feats occured very rarely if ever. On the other hand trying to hit and doing damage occured every single combat encounter: so he eventually retrained for feats like that.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Had he been able to choose mroe feats he definitely would have kept the more interesting situational feats.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Nonetheless, I still maintain that it was his choice to emphasize his combat prowess. (Of course Alertness was a poor choice for a ranger anyways, since his superhuman perception prevented him from ever being surprised.)</span></span></p></blockquote><p></p>
[QUOTE="Tallifer, post: 4975172, member: 84661"] [FONT=Palatino Linotype][SIZE=3]Although I am not adamantly opposed to the Expertise Feats, I can see where they do restrict players' perceived freedom to choose.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]The ranger in the group I run chose Alertness to avoid giving combat advantage during surprise rounds and Expert Tracker because he knew that enchanted forests and other outdoor settings figure large in my imagination. Plus both of those feats matched his image of a ranger.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Nevertheless the situations to use those two feats occured very rarely if ever. On the other hand trying to hit and doing damage occured every single combat encounter: so he eventually retrained for feats like that.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Had he been able to choose mroe feats he definitely would have kept the more interesting situational feats.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Nonetheless, I still maintain that it was his choice to emphasize his combat prowess. (Of course Alertness was a poor choice for a ranger anyways, since his superhuman perception prevented him from ever being surprised.)[/SIZE][/FONT] [/QUOTE]
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Which feats are "taxes"?
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