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General Tabletop Discussion
*TTRPGs General
Which feats are "taxes"?
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<blockquote data-quote="Dausuul" data-source="post: 4976790" data-attributes="member: 58197"><p>What, you expected it to stay on topic? I think you're intarwebbing wrong.</p><p></p><p><em>Anyway</em>, to that original question... there are a number of feats that I consider borderline feat tax. You don't <em>have</em> to take them in order to be effective, but they're good enough that it's hard to justify not doing it:</p><p></p><p><strong>Expertise </strong>(before 15th level)</p><p><strong>Paragon Defenses </strong>(all paragon characters)</p><p><strong>Action Surge</strong> (all humans and half-elves)</p><p><strong>Backstabber </strong>(rogues)</p><p><strong>Lethal Hunter </strong>(rangers)</p><p><strong>Nimble Blade </strong>(rogues)</p><p><strong>Weapon Proficiency</strong> (all weapon-users who can get a damage die upgrade by taking a superior weapon)</p><p><strong>Leather Armor Proficiency </strong>(all characters who don't have it already)</p><p></p><p>These are the feats that I regard as pretty much auto-picks whenever I make a character who falls into the appropriate category. I'm always going to take Expertise, all of my rogues are going to have Backstabber and Nimble Blade, all of my sword-wielders are going to have Weapon Proficiency with bastard swords or fullblades, and all of my wizards are going to have Leather Armor Proficiency. I might delay them for a couple levels to pick up an important concept feat, but no more than that.</p><p></p><p>The only feats I regard as definitive feat tax - "take me or you suck" - are <strong>Expertise</strong> from 15th level on, and <strong>Robust Defenses</strong> at epic tier. Anything that gives an across-the-board +2 or better to attack or defense is beyond the pale. It's pretty obvious that these feats were only added in PHB2 because WotC realized their math was off at higher levels, and these feats were necessary to fix it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4976790, member: 58197"] What, you expected it to stay on topic? I think you're intarwebbing wrong. [I]Anyway[/I], to that original question... there are a number of feats that I consider borderline feat tax. You don't [I]have[/I] to take them in order to be effective, but they're good enough that it's hard to justify not doing it: [B]Expertise [/B](before 15th level) [B]Paragon Defenses [/B](all paragon characters) [B]Action Surge[/B] (all humans and half-elves) [B]Backstabber [/B](rogues) [B]Lethal Hunter [/B](rangers) [B]Nimble Blade [/B](rogues) [B]Weapon Proficiency[/B] (all weapon-users who can get a damage die upgrade by taking a superior weapon) [B]Leather Armor Proficiency [/B](all characters who don't have it already) These are the feats that I regard as pretty much auto-picks whenever I make a character who falls into the appropriate category. I'm always going to take Expertise, all of my rogues are going to have Backstabber and Nimble Blade, all of my sword-wielders are going to have Weapon Proficiency with bastard swords or fullblades, and all of my wizards are going to have Leather Armor Proficiency. I might delay them for a couple levels to pick up an important concept feat, but no more than that. The only feats I regard as definitive feat tax - "take me or you suck" - are [B]Expertise[/B] from 15th level on, and [B]Robust Defenses[/B] at epic tier. Anything that gives an across-the-board +2 or better to attack or defense is beyond the pale. It's pretty obvious that these feats were only added in PHB2 because WotC realized their math was off at higher levels, and these feats were necessary to fix it. [/QUOTE]
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