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General Tabletop Discussion
*Dungeons & Dragons
Which feats shouldn't be feats
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<blockquote data-quote="Celebrim" data-source="post: 6106169" data-attributes="member: 4937"><p>The joys of class based system also include predictable diversity, easier balancing, easier design, smaller learning curve, and strong archetype support. I'm not sure that I would consider 'limited options' to be one of its joys, though I understand that opinions differ on that. I'm even less sure that limited options in chargen tranlates to 'less stress free game'. There are lots of sources of stress in Shadowrun that have nothing to do with chargen diversity.</p><p></p><p>I guess I can understand a desire for simplicity at least as far as it relates to speed of play, reduced bookkeeping, and other desirable attributes. I guess fundamentally I don't understand is how specialities are any less complex than feats. The only possible advantage I can see is if you are doing lots of one offs and starting at high level you don't have to think hard about a build, but its mainly the GM that benefits from that and the GM can just rely on a library of stock characters or 'close enough' skeletal NPCs or generic for the level NPCs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6106169, member: 4937"] The joys of class based system also include predictable diversity, easier balancing, easier design, smaller learning curve, and strong archetype support. I'm not sure that I would consider 'limited options' to be one of its joys, though I understand that opinions differ on that. I'm even less sure that limited options in chargen tranlates to 'less stress free game'. There are lots of sources of stress in Shadowrun that have nothing to do with chargen diversity. I guess I can understand a desire for simplicity at least as far as it relates to speed of play, reduced bookkeeping, and other desirable attributes. I guess fundamentally I don't understand is how specialities are any less complex than feats. The only possible advantage I can see is if you are doing lots of one offs and starting at high level you don't have to think hard about a build, but its mainly the GM that benefits from that and the GM can just rely on a library of stock characters or 'close enough' skeletal NPCs or generic for the level NPCs. [/QUOTE]
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Which feats shouldn't be feats
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