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Which feats shouldn't be feats
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<blockquote data-quote="Szatany" data-source="post: 6111112" data-attributes="member: 21178"><p>Yes please! but with one change. To makes matter simpler I advocate making them binary. So each feat you have can either be simple or expert. Expert has increased effect but requires two feats essentially. </p><p>All expert versions require level 6.</p><p></p><p>Specialities also work a little different. Instead of giving you 4 feats at predetermined levels, they give you 4 feats but you decide which of them you take, and whether you take all 4 by level 9, or 2 but on expert level, or 2 normal and 1 expert.</p><p></p><p>For example, the <strong>Reaper</strong></p><p>Cleave</p><p>Combat Reflexes</p><p>Relentless</p><p>Weapon Mastery</p><p></p><p><strong>Cleave</strong></p><p>Effect: Same as normal, but also advantage on the bonus attack.</p><p>Expert: Your target can have current HP up to twice your level.</p><p></p><p><strong>Combat Reflexes</strong></p><p>Effect: You have an additional reaction.</p><p>Expert: You have two additional reactions and you may use up to two reactions in a single turn. You gain +2 bonus to all checks, saves and attacks made with a reaction.</p><p></p><p><strong>Relentless</strong></p><p>Effect: When you miss a creature with a melee attack, you have +1[W] on your next melee attack against that creature before the end of your next turn.</p><p>Expert: Same as normal.</p><p></p><p><strong>Weapon Mastery</strong></p><p>Effect: Same as normal.</p><p>Expert: When you roll damage, if any of the damage dice's result is a maximum possible result, roll one additional damage die of the same type and add it to the damage.</p><p><em>(for example, if you roll 3d6 and there's 6 on any of the dice, roll an additional 1d6 and add it to the rest)</em></p><p></p><p>At the level 9, I can end up with expert cleave and expert weapon mastery, or maybe expert relentless and expert combat reflexes, or maybe something else?</p></blockquote><p></p>
[QUOTE="Szatany, post: 6111112, member: 21178"] Yes please! but with one change. To makes matter simpler I advocate making them binary. So each feat you have can either be simple or expert. Expert has increased effect but requires two feats essentially. All expert versions require level 6. Specialities also work a little different. Instead of giving you 4 feats at predetermined levels, they give you 4 feats but you decide which of them you take, and whether you take all 4 by level 9, or 2 but on expert level, or 2 normal and 1 expert. For example, the [B]Reaper[/B] Cleave Combat Reflexes Relentless Weapon Mastery [B]Cleave[/B] Effect: Same as normal, but also advantage on the bonus attack. Expert: Your target can have current HP up to twice your level. [B]Combat Reflexes[/B] Effect: You have an additional reaction. Expert: You have two additional reactions and you may use up to two reactions in a single turn. You gain +2 bonus to all checks, saves and attacks made with a reaction. [b]Relentless[/b] Effect: When you miss a creature with a melee attack, you have +1[W] on your next melee attack against that creature before the end of your next turn. Expert: Same as normal. [b]Weapon Mastery[/b] Effect: Same as normal. Expert: When you roll damage, if any of the damage dice's result is a maximum possible result, roll one additional damage die of the same type and add it to the damage. [I](for example, if you roll 3d6 and there's 6 on any of the dice, roll an additional 1d6 and add it to the rest)[/I] At the level 9, I can end up with expert cleave and expert weapon mastery, or maybe expert relentless and expert combat reflexes, or maybe something else? [/QUOTE]
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