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Which feats would you change, why would you change them & how would you change them?
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<blockquote data-quote="Blue" data-source="post: 6823841" data-attributes="member: 20564"><p>Saves time rerolling, gives the savage part. Are you planning on keeping the melee weapon only and once-per-turn or is this for all weapons all the time? Gives about 1 HP more damage per hit except for <d4 or the largest weapons, does that do enough damage to make the feat worthwhile?</p><p></p><p></p><p>Immensely powerful. After extra attack you're doing four attacks AND you get back your bonus action. Even nastier for pure fighter who can get even more attacks with extra attack.</p><p></p><p></p><p>This moves this from something that most helps the low HD classes who need more HP over the course of a day, to most helping the high HD classes. It close to doubles HD healing instead of putting a floor on it. Very powerful, wouldn't use it myself.</p><p></p><p></p><p>Feat is already a must-have for draconic sorcerer who are already specializing in one type. And weak for others. I'd rather help the others without also helping the draconic sorcerer.</p><p></p><p></p><p>Hmm, not bad. I especially like the shield. But do you think it's a big enough bonus for anyone to bother spending a feat on it in light armor?</p><p></p><p></p><p>First part kills the theme. What's the motivation for this change, what is broken that you are trying to fix? Second part is quite powerful, giving someone four proficient saves. This is already a feat that sees a lot of adoption, I don't see a need to strengthen it.</p></blockquote><p></p>
[QUOTE="Blue, post: 6823841, member: 20564"] Saves time rerolling, gives the savage part. Are you planning on keeping the melee weapon only and once-per-turn or is this for all weapons all the time? Gives about 1 HP more damage per hit except for <d4 or the largest weapons, does that do enough damage to make the feat worthwhile? Immensely powerful. After extra attack you're doing four attacks AND you get back your bonus action. Even nastier for pure fighter who can get even more attacks with extra attack. This moves this from something that most helps the low HD classes who need more HP over the course of a day, to most helping the high HD classes. It close to doubles HD healing instead of putting a floor on it. Very powerful, wouldn't use it myself. Feat is already a must-have for draconic sorcerer who are already specializing in one type. And weak for others. I'd rather help the others without also helping the draconic sorcerer. Hmm, not bad. I especially like the shield. But do you think it's a big enough bonus for anyone to bother spending a feat on it in light armor? First part kills the theme. What's the motivation for this change, what is broken that you are trying to fix? Second part is quite powerful, giving someone four proficient saves. This is already a feat that sees a lot of adoption, I don't see a need to strengthen it. [/QUOTE]
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Which feats would you change, why would you change them & how would you change them?
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