Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which feats would you change, why would you change them & how would you change them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6823968" data-attributes="member: 20564"><p>Umm, you aren't doing what you say. You said they would have four attacks with extra attack but you only count three. Let's try the math with the changes to the feat you are suggesting:</p><p></p><p>(Assuming Fighting style of defense for polearm master for +1 AC, and fighting style of Dual Weapon for two weapon so they get ability to damage. ACs are even - +1 from either style or feat. 16 Strength)</p><p></p><p>Polearm Master</p><p>Action: Attack twice w/ Polearm. 2x d10+3. Bonus: off end d4+3</p><p>Total: 2d10(11)+4 + d4(2.5)+3 = avg 22.5</p><p></p><p>Your Two Weapon fighting</p><p>Action: Attack twice w/ Longsword 2x d8+4, twice with shortsword 2x d6+4, Bonus: FREE TO USE</p><p>Total: 2d8(9)+6 + 2d6(7)+6 = avg 28</p><p></p><p><strong>So it starts doing more than 40% more damage than Polearm Master plus leaves you with a free bonus action.</strong></p><p></p><p>But it goes on from there. Lots of weapon-focused classes add to damage. Let me show these over two rounds to show the action economy at work.</p><p></p><p>Ranger can cast hunter's mark. The polearm loses an off-end attack (since it's a bonus action) and gains +d6 per hit.</p><p>Polearm</p><p>Round 1: 2d10(11)+6 + 2d6(7) = 24 (no offside, need bonus action to cast)</p><p>Round 2: 2d10(11)+6 + d4(2.5)+3 + 3d6(10.5) = avg 33</p><p>Total: 57</p><p></p><p>Your two weapon proposal</p><p>Round 1: 2d8(9)+6 + 2d6(7)+6 + 4d6(14) = avg 42 (bonus action to cast hunter's mark)</p><p>Round 2: 2d8(9)+6 + 2d6(7)+6 + 4d6(14) = avg 42 (bonus action FREE)</p><p>Total: 84</p><p></p><p>Basically, it starts as much powerful in terms of damage done vs. one of the tier 1 combat feats PLUS helping in action economy, and it goes sharply upwards from there where you start adding to per-attack damage.</p><p></p><p>I stand by my evaluation of immensely powerful.</p></blockquote><p></p>
[QUOTE="Blue, post: 6823968, member: 20564"] Umm, you aren't doing what you say. You said they would have four attacks with extra attack but you only count three. Let's try the math with the changes to the feat you are suggesting: (Assuming Fighting style of defense for polearm master for +1 AC, and fighting style of Dual Weapon for two weapon so they get ability to damage. ACs are even - +1 from either style or feat. 16 Strength) Polearm Master Action: Attack twice w/ Polearm. 2x d10+3. Bonus: off end d4+3 Total: 2d10(11)+4 + d4(2.5)+3 = avg 22.5 Your Two Weapon fighting Action: Attack twice w/ Longsword 2x d8+4, twice with shortsword 2x d6+4, Bonus: FREE TO USE Total: 2d8(9)+6 + 2d6(7)+6 = avg 28 [B]So it starts doing more than 40% more damage than Polearm Master plus leaves you with a free bonus action.[/B] But it goes on from there. Lots of weapon-focused classes add to damage. Let me show these over two rounds to show the action economy at work. Ranger can cast hunter's mark. The polearm loses an off-end attack (since it's a bonus action) and gains +d6 per hit. Polearm Round 1: 2d10(11)+6 + 2d6(7) = 24 (no offside, need bonus action to cast) Round 2: 2d10(11)+6 + d4(2.5)+3 + 3d6(10.5) = avg 33 Total: 57 Your two weapon proposal Round 1: 2d8(9)+6 + 2d6(7)+6 + 4d6(14) = avg 42 (bonus action to cast hunter's mark) Round 2: 2d8(9)+6 + 2d6(7)+6 + 4d6(14) = avg 42 (bonus action FREE) Total: 84 Basically, it starts as much powerful in terms of damage done vs. one of the tier 1 combat feats PLUS helping in action economy, and it goes sharply upwards from there where you start adding to per-attack damage. I stand by my evaluation of immensely powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which feats would you change, why would you change them & how would you change them?
Top