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Which feats would you change, why would you change them & how would you change them?
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<blockquote data-quote="One_Shots" data-source="post: 6824535" data-attributes="member: 6814704"><p>According to the feedback and discussion here I have some suggestions for changes to feats:</p><p></p><p><strong><u>Grappler</u></strong></p><p>• You have advantage on attack rolls against a creature you are grappling.</p><p>• You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends.</p><p></p><p><strong><u>Great Weapon Master</u></strong></p><p>• Increase your Strength score by 1, to a maximum of 20. </p><p>• When you score a critical hit with a heavy melee weapon, the hit does maximum die damage on the base weapon die. The extra critical damage dice are still rolled.</p><p></p><p><strong><u>Keen Mind</u></strong></p><p>• Increase your Intelligence score by 1, to a maximum of 20.</p><p>• You gain advantage on Intelligence ability checks.</p><p></p><p><strong><u>Linguist</u></strong></p><p>• Increase your Intelligence score by 1, to a maximum of 20.</p><p>• You can speak, read, and write all Standard Languages and you can learn as many additional Exotic Languages as your Intelligence bonus. Whenever your Intelligence bonus increases, you may learn one additional Exotic Language.</p><p></p><p><strong><u>Heavy Armor Master</u></strong></p><p>• Increase your Strength score by 1, to a maximum of 20.</p><p>• While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by an amount equal to your proficiency bonus. This damage reduction only applies against one source of damage per turn.</p><p></p><p><strong><u>Savage Attacker</u></strong></p><p>• You may choose to attack savagely. If you do so, you have disadvantage on the attack roll. Any savage attack that hits does one weapon die of extra damage.</p><p></p><p><strong><u>Sharpshooter</u></strong></p><p>• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</p><p>• Your ranged weapon attacks ignore half cover and three-quarters cover.</p><p>• Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.</p><p></p><p><strong><u>Skilled</u></strong></p><p>Choose one ability score. You gain the following benefits:</p><p></p><p>• Increase the chosen ability score by 1, to a maximum of 20.</p><p>• You gain proficiency in three skills that depend on the chosen ability score.</p><p></p><p><strong><u>Weapon Master</u></strong></p><p>• Increase your Strength or Dexterity score by 1, to a maximum of 20.</p><p>• You become proficient in one of the following fighting styles: Archery, Defense, Dueling, Great Weapon Fighting, Protection or Two-Weapon Fighting.</p><p></p><p></p><p>I would then also add these two feats:</p><p></p><p><strong><u>Military Training</u></strong></p><p>• Gain proficiency in all martial weapons.</p><p></p><p><strong><u>Militia Training</u></strong></p><p>• Increase your Strength or Dexterity score by 1, to a maximum of 20.</p><p>• Gain proficiency in all simple weapons.</p><p></p><p></p><p>What are everyone's thoughts on these changes?</p></blockquote><p></p>
[QUOTE="One_Shots, post: 6824535, member: 6814704"] According to the feedback and discussion here I have some suggestions for changes to feats: [b][u]Grappler[/u][/b][u][/u] • You have advantage on attack rolls against a creature you are grappling. • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends. [b][u]Great Weapon Master[/u][/b][u][/u] • Increase your Strength score by 1, to a maximum of 20. • When you score a critical hit with a heavy melee weapon, the hit does maximum die damage on the base weapon die. The extra critical damage dice are still rolled. [b][u]Keen Mind[/u][/b][u][/u] • Increase your Intelligence score by 1, to a maximum of 20. • You gain advantage on Intelligence ability checks. [b][u]Linguist[/u][/b][u][/u] • Increase your Intelligence score by 1, to a maximum of 20. • You can speak, read, and write all Standard Languages and you can learn as many additional Exotic Languages as your Intelligence bonus. Whenever your Intelligence bonus increases, you may learn one additional Exotic Language. [b][u]Heavy Armor Master[/u][/b][u][/u] • Increase your Strength score by 1, to a maximum of 20. • While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by an amount equal to your proficiency bonus. This damage reduction only applies against one source of damage per turn. [b][u]Savage Attacker[/u][/b][u][/u] • You may choose to attack savagely. If you do so, you have disadvantage on the attack roll. Any savage attack that hits does one weapon die of extra damage. [b][u]Sharpshooter[/u][/b][u][/u] • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. • Your ranged weapon attacks ignore half cover and three-quarters cover. • Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. [b][u]Skilled[/u][/b][u][/u] Choose one ability score. You gain the following benefits: • Increase the chosen ability score by 1, to a maximum of 20. • You gain proficiency in three skills that depend on the chosen ability score. [b][u]Weapon Master[/u][/b][u][/u] • Increase your Strength or Dexterity score by 1, to a maximum of 20. • You become proficient in one of the following fighting styles: Archery, Defense, Dueling, Great Weapon Fighting, Protection or Two-Weapon Fighting. I would then also add these two feats: [b][u]Military Training[/u][/b][u][/u] • Gain proficiency in all martial weapons. [b][u]Militia Training[/u][/b][u][/u] • Increase your Strength or Dexterity score by 1, to a maximum of 20. • Gain proficiency in all simple weapons. What are everyone's thoughts on these changes? [/QUOTE]
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Which feats would you change, why would you change them & how would you change them?
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