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Which fighting style does your fighter use?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1586477" data-attributes="member: 3146"><p>Yeah. several things:</p><p></p><p>1. They don't cost an exotic weapon proficiency.</p><p>2. Barbarians don't get weapon specialization</p><p>3. DR comes off of each attack individually so against DR 10 the guy with doing 13 points of damage with his greatsword will do 3 points of damage but the guy doing 8.5 points of damage with his doublesword does nothing.</p><p>4. It doesn't cost any feats</p><p>5. Power attack is 2/1 in 3.5</p><p>6. More damage on AoOs</p><p>7. You don't need to increase your dex to use a greatsword effectively so you can put everything into strength and just wear fullplate to cover your AC weakness.</p><p>8. (And this is the big one) only about 1/3-1/2 of attack actions are actually full attacks. In the standard action attacks, the two handed weapon wielder does dramatically more damage than the dual wielder.</p><p></p><p>All that isn't to say dual wielding can't be optized. Two wounding or two bane weapons can be nasty. Dual wielding a sword and shield (w/ imp shield bash) gives the benefits of increased damage as well as the benefits of a shield. Two weapon fighting is great when you add sneak attack damage to both hits. And you can dual wield a quarterstaff and apply the Spikes spell to both ends. The same is true of Divine Favor, bardsong, prayer, and other bonusses. (And finally, 4 points of damage is enough to drop a kobold so doing 11 points with a 16 strength and a greatsword is overkill--and nothing stops the human fighter from having power attack, cleave, and two weapon fighting at first level which can mean three dead kobolds/round instead of two). However, it's very easy to get caught up in the "I'm TWF, I'm kewl, it was so i33t in 2e, Drizz't does it" factor of TWF and make a character who's only good for taking hits for useful members of the party. It's hard to go wrong with a greatsword and high strength.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1586477, member: 3146"] Yeah. several things: 1. They don't cost an exotic weapon proficiency. 2. Barbarians don't get weapon specialization 3. DR comes off of each attack individually so against DR 10 the guy with doing 13 points of damage with his greatsword will do 3 points of damage but the guy doing 8.5 points of damage with his doublesword does nothing. 4. It doesn't cost any feats 5. Power attack is 2/1 in 3.5 6. More damage on AoOs 7. You don't need to increase your dex to use a greatsword effectively so you can put everything into strength and just wear fullplate to cover your AC weakness. 8. (And this is the big one) only about 1/3-1/2 of attack actions are actually full attacks. In the standard action attacks, the two handed weapon wielder does dramatically more damage than the dual wielder. All that isn't to say dual wielding can't be optized. Two wounding or two bane weapons can be nasty. Dual wielding a sword and shield (w/ imp shield bash) gives the benefits of increased damage as well as the benefits of a shield. Two weapon fighting is great when you add sneak attack damage to both hits. And you can dual wield a quarterstaff and apply the Spikes spell to both ends. The same is true of Divine Favor, bardsong, prayer, and other bonusses. (And finally, 4 points of damage is enough to drop a kobold so doing 11 points with a 16 strength and a greatsword is overkill--and nothing stops the human fighter from having power attack, cleave, and two weapon fighting at first level which can mean three dead kobolds/round instead of two). However, it's very easy to get caught up in the "I'm TWF, I'm kewl, it was so i33t in 2e, Drizz't does it" factor of TWF and make a character who's only good for taking hits for useful members of the party. It's hard to go wrong with a greatsword and high strength. [/QUOTE]
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Which fighting style does your fighter use?
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