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Which game books most inspire the "sense of wonder" in you?
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<blockquote data-quote="Aldarc" data-source="post: 9621983" data-attributes="member: 5142"><p><strong><u>3e d20 Era Wonder:</u></strong> <em><u>the wonder of someone new in the hobby</u> </em></p><p></p><p><strong>Eberron Campaign Setting (3e):</strong> there was a real novelty because it was the first new official D&D since I started playing D&D at the very beginning of 3e D&D and not a setting being recounted to me by grognards.</p><p></p><p><strong>Arcana Unearthed </strong>(Monte Cook's Malhavoc Press): this alternate PHB back in the 3e era blew my d20 neophyte mind because it wasn't just repackaging Tolkienesque fantasy but, instead, drew on other fantasy literature</p><p></p><p><strong>Book of the Righteous (Green Ronin):</strong> I go back to this book so often because this plug-in-play pantheon creates a sense of wonder through its adept use of myth and story</p><p></p><p>---------</p><p></p><p><strong>D&D - Wizards Presents Worlds & Monsters (4e D&D):</strong> this was the book that explained the ethos of WotC's approach to world-building, cosmology, monsters, and setting in 4e D&D: i.e., Nentir Vale, World Axis, Dawn War Pantheon, etc. I love it precisely because it revitalized my already then jaded sense of wonder with D&D.</p><p></p><p><strong>Numenera: </strong>the book drew me in with its sense of wonder about life surrounded by these relics of highly advanced ancient civilizations whose science is indistinguishable from magic</p><p></p><p><strong>Stonetop: </strong>what is the mysterious fantasy world like for the ordinary people who live in this tiny Iron Age village?</p><p></p><p><strong>Paleomythic - Stone & Sorcery: </strong>got my mind racing about what sword and sorcery would look like in a stone age setting</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9621983, member: 5142"] [B][U]3e d20 Era Wonder:[/U][/B] [I][U]the wonder of someone new in the hobby[/U] [/I] [B]Eberron Campaign Setting (3e):[/B] there was a real novelty because it was the first new official D&D since I started playing D&D at the very beginning of 3e D&D and not a setting being recounted to me by grognards. [B]Arcana Unearthed [/B](Monte Cook's Malhavoc Press): this alternate PHB back in the 3e era blew my d20 neophyte mind because it wasn't just repackaging Tolkienesque fantasy but, instead, drew on other fantasy literature [B]Book of the Righteous (Green Ronin):[/B] I go back to this book so often because this plug-in-play pantheon creates a sense of wonder through its adept use of myth and story --------- [B]D&D - Wizards Presents Worlds & Monsters (4e D&D):[/B] this was the book that explained the ethos of WotC's approach to world-building, cosmology, monsters, and setting in 4e D&D: i.e., Nentir Vale, World Axis, Dawn War Pantheon, etc. I love it precisely because it revitalized my already then jaded sense of wonder with D&D. [B]Numenera: [/B]the book drew me in with its sense of wonder about life surrounded by these relics of highly advanced ancient civilizations whose science is indistinguishable from magic [B]Stonetop: [/B]what is the mysterious fantasy world like for the ordinary people who live in this tiny Iron Age village? [B]Paleomythic - Stone & Sorcery: [/B]got my mind racing about what sword and sorcery would look like in a stone age setting [/QUOTE]
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Which game books most inspire the "sense of wonder" in you?
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