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Which game engine suits this best?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8795145" data-attributes="member: 82106"><p>I think a PbtA, maybe just take Apocalypse World, write a few paragraphs about how you want to present the world, and design a couple of playbooks. I mean, the stereotypes are pretty well trodden here. You have your hackers, your conmen, your 'agent' types, maybe more of a 'law enforcement' type, a PI, mad scientist, psychic, etc. You don't have to do them all, and you can always riff off of existing playbooks in various PbtAs (AW itself is a good place to start). It will require a little work up front, but given that the milieu and your play are evolving together its hard to make big mistakes!</p><p></p><p>PbtAs are also really mechanically straightforward. Certainly no harder, IMHO, to run than other similar narrative oriented games. You could use something like FitD too, but I think it is a bit more mechanically heavy. Nowadays I am all for lightweight!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8795145, member: 82106"] I think a PbtA, maybe just take Apocalypse World, write a few paragraphs about how you want to present the world, and design a couple of playbooks. I mean, the stereotypes are pretty well trodden here. You have your hackers, your conmen, your 'agent' types, maybe more of a 'law enforcement' type, a PI, mad scientist, psychic, etc. You don't have to do them all, and you can always riff off of existing playbooks in various PbtAs (AW itself is a good place to start). It will require a little work up front, but given that the milieu and your play are evolving together its hard to make big mistakes! PbtAs are also really mechanically straightforward. Certainly no harder, IMHO, to run than other similar narrative oriented games. You could use something like FitD too, but I think it is a bit more mechanically heavy. Nowadays I am all for lightweight! [/QUOTE]
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Which game engine suits this best?
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