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General Tabletop Discussion
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Which game has your favorite magic system?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9080115" data-attributes="member: 6704184"><p>My own game, Crossroads, uses magic skills, ritual magic, and “spells”. Spells are basically advanced techniques relating to magic skills that you’ve trained and experimented with enough to get it down to implicit memory and maximum efficiency. </p><p></p><p>How that works in game: </p><p></p><p>Every magic skill has a description of the sorts of things it allows, and usually some parameters. The general rules govern different roll results, and stuff like spending more to increase scale or intensity or range. </p><p></p><p>Doing anything advanced costs attribute points, which are the same pool you draw from for physical strain, and to push checks up on the success ladder. </p><p></p><p>Improvised advanced actions are harder, reducing your dice pool, and if you roll poorly they cost extra attribute points. Taking the time to train and research such an action can convert it into a spell. </p><p></p><p>Ritual magic is somewhat alongside this, in that you must gather together certain elements, and it takes more time than battle magic or other fast magic. </p><p></p><p>Magic items are generally focus items, and still draw on your internal energy unless they’re rather advanced.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9080115, member: 6704184"] My own game, Crossroads, uses magic skills, ritual magic, and “spells”. Spells are basically advanced techniques relating to magic skills that you’ve trained and experimented with enough to get it down to implicit memory and maximum efficiency. How that works in game: Every magic skill has a description of the sorts of things it allows, and usually some parameters. The general rules govern different roll results, and stuff like spending more to increase scale or intensity or range. Doing anything advanced costs attribute points, which are the same pool you draw from for physical strain, and to push checks up on the success ladder. Improvised advanced actions are harder, reducing your dice pool, and if you roll poorly they cost extra attribute points. Taking the time to train and research such an action can convert it into a spell. Ritual magic is somewhat alongside this, in that you must gather together certain elements, and it takes more time than battle magic or other fast magic. Magic items are generally focus items, and still draw on your internal energy unless they’re rather advanced. [/QUOTE]
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Which game has your favorite magic system?
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