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Which game has your favorite magic system?
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<blockquote data-quote="John Dallman" data-source="post: 9080516" data-attributes="member: 6999616"><p>I have several favourites, all from GURPS </p><ul> <li data-xf-list-type="ul">The basic spell-as-skills system has a lot going for it. It is simple and easy to play, and has a lot of spells that aren't just for combat. Indeed, wizards who use it can more readily be support casters than artillery mages.</li> <li data-xf-list-type="ul">The Path/Book system from GURPS Thaumatology was originally created for running Voodoo settings, but also works very well for twentieth-century esotericism in the Golden Dawn tradition.</li> <li data-xf-list-type="ul">The GURPS 3e version of the Mage: the Ascension magic system is more clearly written than the White Wolf version. It seems to me to play better, although the GM I've played it under for GURPS was definitely more skilful than the only GM I've had for While Wolf Mage.</li> <li data-xf-list-type="ul">Ritual Path Magic, from GURPS Monster Hunters is a very flexible system, which plays a bit like M:tA, although the mechanics are different. It can be a bit overpowered in the hands of a quick-thinking player, but it is great fun. </li> </ul></blockquote><p></p>
[QUOTE="John Dallman, post: 9080516, member: 6999616"] I have several favourites, all from GURPS [LIST] [*]The basic spell-as-skills system has a lot going for it. It is simple and easy to play, and has a lot of spells that aren't just for combat. Indeed, wizards who use it can more readily be support casters than artillery mages. [*]The Path/Book system from GURPS Thaumatology was originally created for running Voodoo settings, but also works very well for twentieth-century esotericism in the Golden Dawn tradition. [*]The GURPS 3e version of the Mage: the Ascension magic system is more clearly written than the White Wolf version. It seems to me to play better, although the GM I've played it under for GURPS was definitely more skilful than the only GM I've had for While Wolf Mage. [*]Ritual Path Magic, from GURPS Monster Hunters is a very flexible system, which plays a bit like M:tA, although the mechanics are different. It can be a bit overpowered in the hands of a quick-thinking player, but it is great fun. [/LIST] [/QUOTE]
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Which game has your favorite magic system?
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