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Which game has your favorite magic system?
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<blockquote data-quote="aramis erak" data-source="post: 9081175" data-attributes="member: 6779310"><p>I've been thinking on this... and have realized I can't pick a favorite...</p><p>I can list a few I think really fit their genre well...</p><p></p><p>WEG Star Wars - the Force - as presented in 1E+Rules Companion, and carried on into 2e. It's a great fit to the original trilogy and the very limited pre-WEG expanded universe. (most of the 90's SWEU stuff was referencing WEG's game...)</p><p></p><p>Ars Magica - VERY much thematic, especially with the aura/regio interactions.</p><p></p><p>The One Ring 1e - the very subtle magics of items, and Elven and Dwarven magics...</p><p></p><p>DUNE - the way Other Memory and Prana-Bindu are set up, they flow well in the mechanics and are very useful in play, while not taking long resolution times.</p><p></p><p>Talisman Adventures - the spells being stable is a step away from Talisman itself, but works really well in play - a good mix of the spells existing in the source and being gamified in the RPG to feel right despite the changes.</p><p></p><p>D&D Cyclopedia/BECM ... If I'm doing "Vancian," this is the edition I want to use. Not too many spells. they are thematic for the KTAaTTS Dungeon Fantasy. It does have Quadratic Wizard/Linear Fighter issues.... but that's part of the charm.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9081175, member: 6779310"] I've been thinking on this... and have realized I can't pick a favorite... I can list a few I think really fit their genre well... WEG Star Wars - the Force - as presented in 1E+Rules Companion, and carried on into 2e. It's a great fit to the original trilogy and the very limited pre-WEG expanded universe. (most of the 90's SWEU stuff was referencing WEG's game...) Ars Magica - VERY much thematic, especially with the aura/regio interactions. The One Ring 1e - the very subtle magics of items, and Elven and Dwarven magics... DUNE - the way Other Memory and Prana-Bindu are set up, they flow well in the mechanics and are very useful in play, while not taking long resolution times. Talisman Adventures - the spells being stable is a step away from Talisman itself, but works really well in play - a good mix of the spells existing in the source and being gamified in the RPG to feel right despite the changes. D&D Cyclopedia/BECM ... If I'm doing "Vancian," this is the edition I want to use. Not too many spells. they are thematic for the KTAaTTS Dungeon Fantasy. It does have Quadratic Wizard/Linear Fighter issues.... but that's part of the charm. [/QUOTE]
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