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Which game has your favorite magic system?
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<blockquote data-quote="GamerforHire" data-source="post: 9124786" data-attributes="member: 7042364"><p>I will second (really third) the GURPS magic system, especially if you include the options in the Thaumatology supplement and even the Powers supplement, as the best and most complete “magic as skills“ paradigm which IMHO includes most Vancian systems and most other mana/point-buy systems. Compared to using spell levels under the Vancian/D&D paradigm, the comprehensive point-buy approach for GURPS (along with the detailed rules for alternative paths) is much better balanced and developed.</p><p></p><p>Within the Vancian/D&D tradition, I think Dungeon Crawl Classics is the best, as it incorporates the spell check and a mitigation of fire-and-forget system, and also introduces the gonzo and delightful wackiness of the variable effects tables and using spellburn and patrons. If I wanted to basically stay within the D&D/Vancian style of play, DCC best balances magic-users against other characters, while also being wildly entertaining for the player using a magic-using character.</p><p></p><p>I will also throw in a plug for Shadowdark, in that IMHO it is the best and most efficient marriage of 5e and OSR style for magic. Shadowdark incorporates the spell check and limited misfire tables, but without the awesome but complicated rules from DCC, while maintaining the core attributes of modern D&D and the Vancian tradition.</p></blockquote><p></p>
[QUOTE="GamerforHire, post: 9124786, member: 7042364"] I will second (really third) the GURPS magic system, especially if you include the options in the Thaumatology supplement and even the Powers supplement, as the best and most complete “magic as skills“ paradigm which IMHO includes most Vancian systems and most other mana/point-buy systems. Compared to using spell levels under the Vancian/D&D paradigm, the comprehensive point-buy approach for GURPS (along with the detailed rules for alternative paths) is much better balanced and developed. Within the Vancian/D&D tradition, I think Dungeon Crawl Classics is the best, as it incorporates the spell check and a mitigation of fire-and-forget system, and also introduces the gonzo and delightful wackiness of the variable effects tables and using spellburn and patrons. If I wanted to basically stay within the D&D/Vancian style of play, DCC best balances magic-users against other characters, while also being wildly entertaining for the player using a magic-using character. I will also throw in a plug for Shadowdark, in that IMHO it is the best and most efficient marriage of 5e and OSR style for magic. Shadowdark incorporates the spell check and limited misfire tables, but without the awesome but complicated rules from DCC, while maintaining the core attributes of modern D&D and the Vancian tradition. [/QUOTE]
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