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General Tabletop Discussion
*TTRPGs General
Which game systems use the dice pool mechanic?
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<blockquote data-quote="woodelf" data-source="post: 2330074" data-attributes="member: 10201"><p>Immortal (at least the 1st edition) is a variation on type 3: each aspect of difficulty requires rolling a different die. If it were D20 System-based, it would be a bit like this: If you want to hit someone, there's a certain DC, and you roll your attack ability [BAB]. If theey're more skilled at dodging, the DC goes up. If it's dark out, the DC to hit them stays the same, but you also have to succeed on a spot roll at an appropriate DC. As it gets darker, <em>that</em> DC would increase. If you're slogging through mud, you'd have to roll a balance check, along with the spot roll and the hit roll. And so on. Though Immortal generalized all "hostiles" (read: obstacles/challenges) into 6 broad categories, and you had 6 stats/skills that corresponded to them. </p><p></p><p>A notable variant on type 2, above, is what's found in games like Maelstrom and Underworld: traits are binary, rather than rated, and you get to roll one die for each trait that is applicable to the task at hand. You then count successes. There's probably a parallel variant for type 1 (roll one die per relevant trait, and add), but i can't immediately think of an example.</p><p></p><p>I think it's worth distinguishing between "regular" type 1 (D6 System) and games like L5R and Silhouette, where you total only a subset of the dice rolled.</p><p></p><p>And, as someone else mentioned, there's a subcategory of type 2 where, either instead of or inaddition to matching individual dice agaist a difficulty, you do some sort of matching or other discrimination within the dice pool. The ORE system from Godlike, comes immediately to mind--i think some others basically just count successes but also care about matches.</p><p></p><p>And, just to add to the lists:</p><ul> <li data-xf-list-type="ul">DC Universe and Herc & Xena both used the "D6 Legends" system, which is of type 2.</li> <li data-xf-list-type="ul"> Providence is a weird type 1</li> <li data-xf-list-type="ul">Maelstrom Storytelling, Storybones, Underworld, and a whole host of little indie games are of the type 2 subtype that has one die per trait</li> <li data-xf-list-type="ul">IIRC, Burning Wheel uses a dice pool. </li> </ul><p></p><p></p><p>Earthdawn is not a dicepool system.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2330074, member: 10201"] Immortal (at least the 1st edition) is a variation on type 3: each aspect of difficulty requires rolling a different die. If it were D20 System-based, it would be a bit like this: If you want to hit someone, there's a certain DC, and you roll your attack ability [BAB]. If theey're more skilled at dodging, the DC goes up. If it's dark out, the DC to hit them stays the same, but you also have to succeed on a spot roll at an appropriate DC. As it gets darker, [i]that[/i] DC would increase. If you're slogging through mud, you'd have to roll a balance check, along with the spot roll and the hit roll. And so on. Though Immortal generalized all "hostiles" (read: obstacles/challenges) into 6 broad categories, and you had 6 stats/skills that corresponded to them. A notable variant on type 2, above, is what's found in games like Maelstrom and Underworld: traits are binary, rather than rated, and you get to roll one die for each trait that is applicable to the task at hand. You then count successes. There's probably a parallel variant for type 1 (roll one die per relevant trait, and add), but i can't immediately think of an example. I think it's worth distinguishing between "regular" type 1 (D6 System) and games like L5R and Silhouette, where you total only a subset of the dice rolled. And, as someone else mentioned, there's a subcategory of type 2 where, either instead of or inaddition to matching individual dice agaist a difficulty, you do some sort of matching or other discrimination within the dice pool. The ORE system from Godlike, comes immediately to mind--i think some others basically just count successes but also care about matches. And, just to add to the lists: [list] [*]DC Universe and Herc & Xena both used the "D6 Legends" system, which is of type 2. [*] Providence is a weird type 1 [*]Maelstrom Storytelling, Storybones, Underworld, and a whole host of little indie games are of the type 2 subtype that has one die per trait [*]IIRC, Burning Wheel uses a dice pool. [/list] Earthdawn is not a dicepool system. [/QUOTE]
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