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General Tabletop Discussion
*TTRPGs General
Which game systems use the dice pool mechanic?
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<blockquote data-quote="woodelf" data-source="post: 2330145" data-attributes="member: 10201"><p>[Nitpick]That's Over the Edge. On the Edge is the TCG. Also, i'd say that ShadowRun had gotten the dicepool meme out there quite handily before V:tM came along. It's just that, generally, those who were interested in V:tM weren't interested in SR, and vice versa.[/nitpick]</p><p></p><p>Anyway, i'd say you're odd-man-out on this one. See <a href="http://www.darkshire.net/~jhkim/rpg/systemdesign/dice-methods.html" target="_blank">http://www.darkshire.net/~jhkim/rpg/systemdesign/dice-methods.html</a> , frex. Ghostbusters is generally referred to as the first dicepool RPG (though i believe SR was the first to use the term), and it's of the add-them-up type. The more-or-less agreed-upon definition of a dicepool is a mechanic where the number of dice, all of one size, vary with skill level. Usually, this is directly proportional to the change in skill (i.e., one die per point of skill, or per relevant trait). Usually, what that die is is constant for the whole game (but in some cases, e.g. Deadlands, it can vary from character to character or trait to trait). Usually, a game like Alternity is excluded because it's fundamentally a one-die system with variable (vice constant) modifiers--it just happens that at the extremes that modifier die becomes multiple dice because there's nothing bigger. </p><p></p><p>I'm not sure where to put a game like Providence: you have a dice pool equal to stat+skill, but, no matter what that total is, you always total two dice. Furthermore, all dice beyond two are converted to a static modifier. However, you can choose to roll more than two of your dice (if your dice pool is bigger than 2), but in that case you still only total up two of them, and you convert whatever dice you didn't roll into a static modifier. [So, frex, if your pool was 6d, you could roll 2d, add them, and add 4n (i'm not certain, but i think n=3); or roll 4d, add two of them, and add 2n. I remember noting that the probabilities were such that it was never to your advantage to roll more than 1 (or maybe 2) extra die.]</p></blockquote><p></p>
[QUOTE="woodelf, post: 2330145, member: 10201"] [Nitpick]That's Over the Edge. On the Edge is the TCG. Also, i'd say that ShadowRun had gotten the dicepool meme out there quite handily before V:tM came along. It's just that, generally, those who were interested in V:tM weren't interested in SR, and vice versa.[/nitpick] Anyway, i'd say you're odd-man-out on this one. See [url]http://www.darkshire.net/~jhkim/rpg/systemdesign/dice-methods.html[/url] , frex. Ghostbusters is generally referred to as the first dicepool RPG (though i believe SR was the first to use the term), and it's of the add-them-up type. The more-or-less agreed-upon definition of a dicepool is a mechanic where the number of dice, all of one size, vary with skill level. Usually, this is directly proportional to the change in skill (i.e., one die per point of skill, or per relevant trait). Usually, what that die is is constant for the whole game (but in some cases, e.g. Deadlands, it can vary from character to character or trait to trait). Usually, a game like Alternity is excluded because it's fundamentally a one-die system with variable (vice constant) modifiers--it just happens that at the extremes that modifier die becomes multiple dice because there's nothing bigger. I'm not sure where to put a game like Providence: you have a dice pool equal to stat+skill, but, no matter what that total is, you always total two dice. Furthermore, all dice beyond two are converted to a static modifier. However, you can choose to roll more than two of your dice (if your dice pool is bigger than 2), but in that case you still only total up two of them, and you convert whatever dice you didn't roll into a static modifier. [So, frex, if your pool was 6d, you could roll 2d, add them, and add 4n (i'm not certain, but i think n=3); or roll 4d, add two of them, and add 2n. I remember noting that the probabilities were such that it was never to your advantage to roll more than 1 (or maybe 2) extra die.] [/QUOTE]
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Which game systems use the dice pool mechanic?
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