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Which game would you recommend?
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<blockquote data-quote="clearstream" data-source="post: 5435314" data-attributes="member: 71699"><p><strong>Savage Worlds</strong> with perhaps the <strong>Hellfrost</strong> campaign setting (needs the <strong>Fantasy</strong>) rules, is quite nice. For me the character customisation isn't as good as <strong>D&D 3.5</strong>, which is a tremendous game - probably the pinnacle of D&D design to date, not that 4th doesn't contain some good ideas. However, 3.5 is rules rich. The weakness of Savage Worlds in my opinion is that the character development is just a lot lighter than D&D. On the other hand, you can run complex fights with Savage Worlds very quickly, and still feel like everyone played a proper part.</p><p></p><p><strong>Runequest</strong> or <strong>Earthdawn</strong> are both fun, with quick fights. I guess Runequest is a bit creaky by now, but if you can get hold of the <strong>Griffin Mountain</strong> campaign setting you can have an expansive, rolling campaign that is really great to play. Earthdawn has its own definite feel, but certainly is a good alternative to vanilla fantasy.</p><p></p><p>I played a lot of systems before reaching <strong>D&D 3.5</strong>. I've kind of settled there because it offers so much entertainment. I play it with the <strong>Forgotten Realms</strong> campaign guide, and the core three books (well, I use the <strong>Rules Compendium</strong>) and that works wonderfully. So I would flat recommend getting to grips with 3.5. If not, perhaps Savage Worlds.</p></blockquote><p></p>
[QUOTE="clearstream, post: 5435314, member: 71699"] [B]Savage Worlds[/B] with perhaps the [B]Hellfrost[/B] campaign setting (needs the [B]Fantasy[/B]) rules, is quite nice. For me the character customisation isn't as good as [B]D&D 3.5[/B], which is a tremendous game - probably the pinnacle of D&D design to date, not that 4th doesn't contain some good ideas. However, 3.5 is rules rich. The weakness of Savage Worlds in my opinion is that the character development is just a lot lighter than D&D. On the other hand, you can run complex fights with Savage Worlds very quickly, and still feel like everyone played a proper part. [B]Runequest[/B] or [B]Earthdawn[/B] are both fun, with quick fights. I guess Runequest is a bit creaky by now, but if you can get hold of the [B]Griffin Mountain[/B] campaign setting you can have an expansive, rolling campaign that is really great to play. Earthdawn has its own definite feel, but certainly is a good alternative to vanilla fantasy. I played a lot of systems before reaching [B]D&D 3.5[/B]. I've kind of settled there because it offers so much entertainment. I play it with the [B]Forgotten Realms[/B] campaign guide, and the core three books (well, I use the [B]Rules Compendium[/B]) and that works wonderfully. So I would flat recommend getting to grips with 3.5. If not, perhaps Savage Worlds. [/QUOTE]
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