Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Which game would you use?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mistergone" data-source="post: 772288" data-attributes="member: 9647"><p>Well, I've been having a lot of ideas lately about different campaigns I want to run. A LOT of ideas, but I am really really having a hard time deciding on which one I am most "in to" right now. I kept waffling back and forth. I know that I won't be able to scrounge up enough players or energy to run multiple games. So, I figured I might be able to smash all my current ideas together, specifically, modern horror and superheroes, but with a leaning towards the supernatural rather than capes and spandex. There's more to my reasoning than that, but that's the gist of the method to my madness. I used to run a pretty involved World of Darkness game back when, but it was too entrenched in and tied down by the trappings of that setting. So not too long ago, I figured out a plot for a "modern supernatural action" game. </p><p></p><p>It assumes that all of the classical supernatural conventions are possible, and most likely actual. So, vampires, werewolves, magic, zombies, secret cults, ghosts, monsters, immortals, everything exists in one form or another in the world. But there's no overarching cosmic reason for them, no great all powerful being guiding them or playing them against each other. No Technocracy or Pentex or Caine, or common origin for all of them. Basically, the key to power is up for grabs. Yet the supernatural world still is hidden from the common man, it's unknown to most everyone but those few who somehow can know it exists. I guess it's the World of Darkness without all the bullsh*t. </p><p></p><p>The first act would be about the characters discovering the supernatural world around them, building to an event that lets them see "how deep the rabbit hole goes". The next act would explore the characters dealing with this knowledge and it's consequences. And Mister, they deal in lead. That would lead up to discovering that some force is trying to make a bid for power. Wicked evil power. The third act would involve the characters deciding how to deal with, and then actually dealing with this force. At the end of the third act, however they deal with the power-seeker, they gain a larger picture of the world of the supernatural and their place in it. What happens from there, I'm not sure. The characters would start as at least apparently human, but with unusal quirks, and would evolve into supernatural beings themselves over time. The way I sort of see it, the game would have a beginning, middle, and end... though it might be able to continue after that, depending. Oh yeah.. heh, I forgot to mention, in the beginning, I didn't want it to be clear just how weird things would get, I mean, I wouldn't want even the players to know.</p><p></p><p>So that's why I need a ruleset that is wide open for just about anything. Because just about anything could happen. The problem I have with WoD is, like I said, it's too entangled with itself. I don't want to go throug ha strip out all the setting specific crap. Their werewolf is not how my werewolves will be etc...</p></blockquote><p></p>
[QUOTE="mistergone, post: 772288, member: 9647"] Well, I've been having a lot of ideas lately about different campaigns I want to run. A LOT of ideas, but I am really really having a hard time deciding on which one I am most "in to" right now. I kept waffling back and forth. I know that I won't be able to scrounge up enough players or energy to run multiple games. So, I figured I might be able to smash all my current ideas together, specifically, modern horror and superheroes, but with a leaning towards the supernatural rather than capes and spandex. There's more to my reasoning than that, but that's the gist of the method to my madness. I used to run a pretty involved World of Darkness game back when, but it was too entrenched in and tied down by the trappings of that setting. So not too long ago, I figured out a plot for a "modern supernatural action" game. It assumes that all of the classical supernatural conventions are possible, and most likely actual. So, vampires, werewolves, magic, zombies, secret cults, ghosts, monsters, immortals, everything exists in one form or another in the world. But there's no overarching cosmic reason for them, no great all powerful being guiding them or playing them against each other. No Technocracy or Pentex or Caine, or common origin for all of them. Basically, the key to power is up for grabs. Yet the supernatural world still is hidden from the common man, it's unknown to most everyone but those few who somehow can know it exists. I guess it's the World of Darkness without all the bullsh*t. The first act would be about the characters discovering the supernatural world around them, building to an event that lets them see "how deep the rabbit hole goes". The next act would explore the characters dealing with this knowledge and it's consequences. And Mister, they deal in lead. That would lead up to discovering that some force is trying to make a bid for power. Wicked evil power. The third act would involve the characters deciding how to deal with, and then actually dealing with this force. At the end of the third act, however they deal with the power-seeker, they gain a larger picture of the world of the supernatural and their place in it. What happens from there, I'm not sure. The characters would start as at least apparently human, but with unusal quirks, and would evolve into supernatural beings themselves over time. The way I sort of see it, the game would have a beginning, middle, and end... though it might be able to continue after that, depending. Oh yeah.. heh, I forgot to mention, in the beginning, I didn't want it to be clear just how weird things would get, I mean, I wouldn't want even the players to know. So that's why I need a ruleset that is wide open for just about anything. Because just about anything could happen. The problem I have with WoD is, like I said, it's too entangled with itself. I don't want to go throug ha strip out all the setting specific crap. Their werewolf is not how my werewolves will be etc... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which game would you use?
Top