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General Tabletop Discussion
*TTRPGs General
Which gaming system has the best mechanics and why?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6673207" data-attributes="member: 6775031"><p>Are you suggesting that this situation would be better served by a margin-of-success comparison system? Have each side roll a persuasion check, add their bonuses, and whichever one rolls higher is the one who succeeds in convincing the king?</p><p></p><p>Because that falls back into the same problem I just mentioned. Namely, once one side is sufficiently skilled, the other side has effectively no chance of countering. (It doesn't matter that your rogue has +7 to Persuasion, because that bard has +20, and you're <em>not</em> going to overcome that disparity on 3d6; you should have either min-maxxed your Persuasion skill, or given up on any possibility of succeeding.) Instead, I would take it point by point - The messenger makes a roll to convince the king, and either succeeds or fails (with a massive bonus, due to familiarity and evidence); then your character makes a roll to convince the king of a counter-fact, and either succeeds or fails. If both succeed, then the king realizes that someone is lying, and jails both characters until he can figure out which one to execute.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6673207, member: 6775031"] Are you suggesting that this situation would be better served by a margin-of-success comparison system? Have each side roll a persuasion check, add their bonuses, and whichever one rolls higher is the one who succeeds in convincing the king? Because that falls back into the same problem I just mentioned. Namely, once one side is sufficiently skilled, the other side has effectively no chance of countering. (It doesn't matter that your rogue has +7 to Persuasion, because that bard has +20, and you're [I]not[/I] going to overcome that disparity on 3d6; you should have either min-maxxed your Persuasion skill, or given up on any possibility of succeeding.) Instead, I would take it point by point - The messenger makes a roll to convince the king, and either succeeds or fails (with a massive bonus, due to familiarity and evidence); then your character makes a roll to convince the king of a counter-fact, and either succeeds or fails. If both succeed, then the king realizes that someone is lying, and jails both characters until he can figure out which one to execute. [/QUOTE]
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Which gaming system has the best mechanics and why?
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