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Which Gods/Pantheons do you use in your D&D setting?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9304484" data-attributes="member: 7025508"><p>For my current setting Artra I started with the assumption that whilst gods may be distant and mysterious, they're nevertheless quite real. This means that most powerful of these deities are known throughout the world, and these Great Gods for the core of the pantheon. They may be known with different names and present different aspects in various places, but they're still these same deities. In addition to these Great Gods, there are lesser gods which are more local. Worship is polytheistic, so whilst priests will dedicate themselves to one god (or god group) and the city states might have their favoured patron deities, the common people nevertheless worship all of these and pray and make offerings to whichever god's domain is relevant to their needs. The gods, either greater or lesser, are source of magic for clerics and paladins.</p><p></p><p>In addition to the gods there are also nature spirits. These are basically tiny gods which take care of the nature working properly. These are also the source of the magic of druids and rangers, who make offerings to these spirits.</p><p></p><p>There is also ancestor worship, particularly prevalent among orcs. The orcish ancestor spirits linger in the Shadowlands, the liminal realm of the dead, trough which all souls must pass on their path to reincarnation. These ancestor spirits can lend their aid to their honourable descendants, powering the ancestral guardian barbarians.</p><p></p><p></p><p><strong>The Great Gods of Artra</strong></p><p></p><ul> <li data-xf-list-type="ul"><em>Tiammut,</em> the Primordial Serpent</li> <li data-xf-list-type="ul"><em>Khanda Aruna</em>, the Sun Gods, the Divine Lovers, Creation and Destruction (both are both.) <em>Ator</em>, the Yellow Sun, <em>Rana</em>, the Red Sun</li> <li data-xf-list-type="ul"><em>Ennunagi</em>, the three Moon Gods, the Fates, <em>Ennu, Ulai, Shar</em></li> <li data-xf-list-type="ul"><em>Belet Ummur,</em> the Shepherd of the Dead, the God of Liminal Gates</li> <li data-xf-list-type="ul"><em>Vajuru,</em> the God of Journeys, the Protector of Travellers, the Divine Guide, the Lodestar</li> <li data-xf-list-type="ul"><em>Nhebel,</em> the God of Love, Wine, Art and Dreams</li> <li data-xf-list-type="ul"><em>Khalit Kamada,</em> the God of War, the Red Maiden, the Lady of Strife</li> <li data-xf-list-type="ul"><em>Atar Penjat, </em>the Scalekeeper, the God of Commerce and Law</li> <li data-xf-list-type="ul"><em>Pthar,</em> the Smith God, the God of Artisans</li> <li data-xf-list-type="ul"><em>Okanna,</em> the Storm Maiden, the Sky Dancer, the Rain Bringer</li> </ul></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9304484, member: 7025508"] For my current setting Artra I started with the assumption that whilst gods may be distant and mysterious, they're nevertheless quite real. This means that most powerful of these deities are known throughout the world, and these Great Gods for the core of the pantheon. They may be known with different names and present different aspects in various places, but they're still these same deities. In addition to these Great Gods, there are lesser gods which are more local. Worship is polytheistic, so whilst priests will dedicate themselves to one god (or god group) and the city states might have their favoured patron deities, the common people nevertheless worship all of these and pray and make offerings to whichever god's domain is relevant to their needs. The gods, either greater or lesser, are source of magic for clerics and paladins. In addition to the gods there are also nature spirits. These are basically tiny gods which take care of the nature working properly. These are also the source of the magic of druids and rangers, who make offerings to these spirits. There is also ancestor worship, particularly prevalent among orcs. The orcish ancestor spirits linger in the Shadowlands, the liminal realm of the dead, trough which all souls must pass on their path to reincarnation. These ancestor spirits can lend their aid to their honourable descendants, powering the ancestral guardian barbarians. [B]The Great Gods of Artra[/B] [LIST] [*][I]Tiammut,[/I] the Primordial Serpent [*][I]Khanda Aruna[/I], the Sun Gods, the Divine Lovers, Creation and Destruction (both are both.) [I]Ator[/I], the Yellow Sun, [I]Rana[/I], the Red Sun [*][I]Ennunagi[/I], the three Moon Gods, the Fates, [I]Ennu, Ulai, Shar[/I] [*][I]Belet Ummur,[/I] the Shepherd of the Dead, the God of Liminal Gates [*][I]Vajuru,[/I] the God of Journeys, the Protector of Travellers, the Divine Guide, the Lodestar [*][I]Nhebel,[/I] the God of Love, Wine, Art and Dreams [*][I]Khalit Kamada,[/I] the God of War, the Red Maiden, the Lady of Strife [*][I]Atar Penjat, [/I]the Scalekeeper, the God of Commerce and Law [*][I]Pthar,[/I] the Smith God, the God of Artisans [*][I]Okanna,[/I] the Storm Maiden, the Sky Dancer, the Rain Bringer [/LIST] [/QUOTE]
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