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Which Gods/Pantheons do you use in your D&D setting?
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<blockquote data-quote="Sepulchrave II" data-source="post: 9310955" data-attributes="member: 4303"><p>D&D doesn't generally do a good job of modelling anything real (society, religion, economy, technology - you name it), but rather exists as its own, self-reinforcing paradigm, where its various quirky elements support its idiosyncratic structure.</p><p></p><p>We know, in a general sense, that religion is a “thing” - or, at least, we think it is - but its boundaries are very blurred: we can’t really disentangle it from culture, or time, or place; it is enmeshed in notions of identity; of ethnos, tradition, heredity, and family. I've suggested before that by solidifying a pantheon as a metaphysical reality - concretizing a mythopeia and embedding the deities in the game world as "real" - we lose anything which resembles real world religions, which, necessarily, are undemonstrable. </p><p></p><p>Religion IRL is, on some level, always tied to some kind of social or cultural group, or to a political entity. This unit may be as small as a family, as loose as a cultural milieu, as large as an empire etc. The fact is that religion always requires some kind of context, even if that context is adversarial with regard to the religion itself. By "objectifying" religious truths, you lose one of the very things which makes a religion a religion - it becomes something else.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9310955, member: 4303"] D&D doesn't generally do a good job of modelling anything real (society, religion, economy, technology - you name it), but rather exists as its own, self-reinforcing paradigm, where its various quirky elements support its idiosyncratic structure. We know, in a general sense, that religion is a “thing” - or, at least, we think it is - but its boundaries are very blurred: we can’t really disentangle it from culture, or time, or place; it is enmeshed in notions of identity; of ethnos, tradition, heredity, and family. I've suggested before that by solidifying a pantheon as a metaphysical reality - concretizing a mythopeia and embedding the deities in the game world as "real" - we lose anything which resembles real world religions, which, necessarily, are undemonstrable. Religion IRL is, on some level, always tied to some kind of social or cultural group, or to a political entity. This unit may be as small as a family, as loose as a cultural milieu, as large as an empire etc. The fact is that religion always requires some kind of context, even if that context is adversarial with regard to the religion itself. By "objectifying" religious truths, you lose one of the very things which makes a religion a religion - it becomes something else. [/QUOTE]
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Which Gods/Pantheons do you use in your D&D setting?
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