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General Tabletop Discussion
*Pathfinder & Starfinder
Which groups of fans are worth going after?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5988848" data-attributes="member: 54877"><p>I have a hunch that the bigger question is going to be how many gamers tend to really lock into one game, versus how many gamers tend to enjoy experimenting with new systems? The first group is a much tougher crowd when it comes to making a sale. You have to convince them not only that you have something good, but that it is better than what they are currently locked onto, and more likely to appeal to them. Of course, if you can so convince them, they tend to be the best customers, as now locked onto your thing, they'll but a lot of it. </p><p> </p><p>I think those characteristics cross editions. You'll find the full spectrum in fans of all editions. And in any case, the reality is that they are going to get some of both, if they put out a good game. But you pick a wider pool of "partial" customers with one focus but a deeper pool of locked in customers with another. Ideally, they'd like to have a game good enough to pay for itself with the partial customers, and then take off with the niches of customers where it can.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5988848, member: 54877"] I have a hunch that the bigger question is going to be how many gamers tend to really lock into one game, versus how many gamers tend to enjoy experimenting with new systems? The first group is a much tougher crowd when it comes to making a sale. You have to convince them not only that you have something good, but that it is better than what they are currently locked onto, and more likely to appeal to them. Of course, if you can so convince them, they tend to be the best customers, as now locked onto your thing, they'll but a lot of it. I think those characteristics cross editions. You'll find the full spectrum in fans of all editions. And in any case, the reality is that they are going to get some of both, if they put out a good game. But you pick a wider pool of "partial" customers with one focus but a deeper pool of locked in customers with another. Ideally, they'd like to have a game good enough to pay for itself with the partial customers, and then take off with the niches of customers where it can. [/QUOTE]
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Which groups of fans are worth going after?
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