Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7160091" data-attributes="member: 7006"><p>House and variant rules I use over all of my 5E games:</p><p></p><p>- Skills are not set to specific abilities. I ask for an ability check first, and then if a skill could apply to it, I allow it to be added to the roll.</p><p>- Traps, secret doors, and other inanimate things that are hidden are found with Investigation.</p><p>- Acrobatics, Intimidation, Medicine, Sleight of Hand, Performance removed as skills. Dexterity (Athletics) replaces Acrobatics, Strength (Persuasion) replaces Intimidation, Wisdom (Survival) replaces Medicine, Dexterity (Deception) replaces Sleight of Hand, Dexterity or Intelligence (Persuasion) replaces Performance depending on the type of performance or instrument.</p><p>- Commerce (money-related matters), Etiquette (nobility and high society-related matters), and Folklore (commoner and low society-related matters) added to the skill list.</p><p>- Special crafting rules for Alchemy, Poisons, Tinkering, Herbalism etc.</p><p></p><p>House and variant rules exclusive to my current Curse of Strahd campaigns:</p><p></p><p>- The Exhaustion table replaces the 3 Death Saves table and every time you reach 0 HP (and/or fail a death saving throw) you drop down a level on it. Thus it requires 6 failures to die, but each failure causes exhaustion penalties.</p><p>- 8 hours for a Short Rest / 3-5 days for a Long Rest, depending on the number of Exhaustion levels a PC needs to recover from.</p><p>- Re-worked the Backgrounds and Feats to be setting specific.</p><p>- Re-worked the Wild Mage table to include more options and make many of them setting specific.</p><p></p><p>Lots of other minor things I probably created on the fly that I can't remember at the moment.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7160091, member: 7006"] House and variant rules I use over all of my 5E games: - Skills are not set to specific abilities. I ask for an ability check first, and then if a skill could apply to it, I allow it to be added to the roll. - Traps, secret doors, and other inanimate things that are hidden are found with Investigation. - Acrobatics, Intimidation, Medicine, Sleight of Hand, Performance removed as skills. Dexterity (Athletics) replaces Acrobatics, Strength (Persuasion) replaces Intimidation, Wisdom (Survival) replaces Medicine, Dexterity (Deception) replaces Sleight of Hand, Dexterity or Intelligence (Persuasion) replaces Performance depending on the type of performance or instrument. - Commerce (money-related matters), Etiquette (nobility and high society-related matters), and Folklore (commoner and low society-related matters) added to the skill list. - Special crafting rules for Alchemy, Poisons, Tinkering, Herbalism etc. House and variant rules exclusive to my current Curse of Strahd campaigns: - The Exhaustion table replaces the 3 Death Saves table and every time you reach 0 HP (and/or fail a death saving throw) you drop down a level on it. Thus it requires 6 failures to die, but each failure causes exhaustion penalties. - 8 hours for a Short Rest / 3-5 days for a Long Rest, depending on the number of Exhaustion levels a PC needs to recover from. - Re-worked the Backgrounds and Feats to be setting specific. - Re-worked the Wild Mage table to include more options and make many of them setting specific. Lots of other minor things I probably created on the fly that I can't remember at the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
Top