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General Tabletop Discussion
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Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
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<blockquote data-quote="UngeheuerLich" data-source="post: 7160741" data-attributes="member: 59057"><p>Attribute damage to ranged attacks only in point blank range. (Currently half short range but soon 30 ft no matter what weapon, as that is the easier rule to remeber.)</p><p>Most probably druids receiving half the damage dealt to them in animal form.</p><p>Long rests only possible if you are in a relatively comfortable and safe place and you didn't travel the wholeday. This prevents too many long rests and trivial encounters in overland adventures.</p><p>I am not sure if this is a houserule, but passive perception and passive investigation don't reveal enemies or traps or give the whole information about something. Instead paasive perception only gives away the general presence of something, passive investigation gives away that something is missing that should be there, something is not as it seems to be. An active check is then to be made to really find the hidden thing or the clue. And sometimws both skills can be used for the same goal. Just different aproaches.</p><p>I also don't know if this is a house rule, but I will give advantage or disadvantage on initiative checks in ambush situations.</p><p></p><p>Edit: Sorry for the wall of text and errors. I was in a hurry and on my phone. I will edit it later.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7160741, member: 59057"] Attribute damage to ranged attacks only in point blank range. (Currently half short range but soon 30 ft no matter what weapon, as that is the easier rule to remeber.) Most probably druids receiving half the damage dealt to them in animal form. Long rests only possible if you are in a relatively comfortable and safe place and you didn't travel the wholeday. This prevents too many long rests and trivial encounters in overland adventures. I am not sure if this is a houserule, but passive perception and passive investigation don't reveal enemies or traps or give the whole information about something. Instead paasive perception only gives away the general presence of something, passive investigation gives away that something is missing that should be there, something is not as it seems to be. An active check is then to be made to really find the hidden thing or the clue. And sometimws both skills can be used for the same goal. Just different aproaches. I also don't know if this is a house rule, but I will give advantage or disadvantage on initiative checks in ambush situations. Edit: Sorry for the wall of text and errors. I was in a hurry and on my phone. I will edit it later. [/QUOTE]
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Community
General Tabletop Discussion
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Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
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