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General Tabletop Discussion
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Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
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<blockquote data-quote="Blue" data-source="post: 7160957" data-attributes="member: 20564"><p>Have you ever had anyone play a Circle of the Moon Druid under these rules?</p><p></p><p>Druids extra HPs are really powerful at 2nd ... and reasonable to mediocre when you've gained a few more levels. Plus you are actively penalizing the druid if they take a positive CON modifier since they will get less out of the wildshape temp HPs you give them.</p><p></p><p>The requirement to observe sufficiently before assuming with wildshape ends up in one of two ways. Either the DM nerfs the primary class feature by not putting in the bigger beasts (including dinosaurs), consciously screwing over the player for their choice of class and subclass, or the DM does put in the beasts and it becomes not an issue so why bother to have a rule. So the rule is at best worthless instead of intentionally antagonistic.</p></blockquote><p></p>
[QUOTE="Blue, post: 7160957, member: 20564"] Have you ever had anyone play a Circle of the Moon Druid under these rules? Druids extra HPs are really powerful at 2nd ... and reasonable to mediocre when you've gained a few more levels. Plus you are actively penalizing the druid if they take a positive CON modifier since they will get less out of the wildshape temp HPs you give them. The requirement to observe sufficiently before assuming with wildshape ends up in one of two ways. Either the DM nerfs the primary class feature by not putting in the bigger beasts (including dinosaurs), consciously screwing over the player for their choice of class and subclass, or the DM does put in the beasts and it becomes not an issue so why bother to have a rule. So the rule is at best worthless instead of intentionally antagonistic. [/QUOTE]
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Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
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