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General Tabletop Discussion
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Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
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<blockquote data-quote="KarinsDad" data-source="post: 7163512" data-attributes="member: 2011"><p>Actually, no disrespect, but you have no idea what you are talking about since you have never experienced 5E this way. Your 3E experience doesn't translate because concentration is not the only nerf to 5E spellcasting from the 3E spells. It's miles away from taking 5E all the way back to the all-powerful casters of 3E. It's just a few utility steps in that direction.</p><p></p><p>The game is a blast with this concentration rule. Not a single player in the nearly 3 years that we have used it has ever once complained that the casters are too powerful. All of the other limiting casting rules of 5E are still in effect like most control spells getting a save every single round, fewer spells per day starting at level 10, the general nerfing of many spells like Charm Person, etc.</p><p></p><p>The players in my group have made comments about the 5th level Barbarians that can sometimes do 60 points of damage in a single round, but not about the 5th level Wizard who can have both Blur and Web up in the same encounter. Not a single caster PC has dominated the game.</p><p></p><p>On the other hand, I have played 5E a while without the concentration rule change and it is boring as heck to be able to a) throw up a defensive spell, or b) throw up a control spell, or c) throw up a non-instantaneous offensive spell; and then go back to boring cantrips and instantaneous damage spells and such because even useful miscellaneous spells like Fog Cloud require concentration too. Talk about the creativity of a caster player being handcuffed. Two or three illusion spells up at the same time? Heaven forbid. Meh.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7163512, member: 2011"] Actually, no disrespect, but you have no idea what you are talking about since you have never experienced 5E this way. Your 3E experience doesn't translate because concentration is not the only nerf to 5E spellcasting from the 3E spells. It's miles away from taking 5E all the way back to the all-powerful casters of 3E. It's just a few utility steps in that direction. The game is a blast with this concentration rule. Not a single player in the nearly 3 years that we have used it has ever once complained that the casters are too powerful. All of the other limiting casting rules of 5E are still in effect like most control spells getting a save every single round, fewer spells per day starting at level 10, the general nerfing of many spells like Charm Person, etc. The players in my group have made comments about the 5th level Barbarians that can sometimes do 60 points of damage in a single round, but not about the 5th level Wizard who can have both Blur and Web up in the same encounter. Not a single caster PC has dominated the game. On the other hand, I have played 5E a while without the concentration rule change and it is boring as heck to be able to a) throw up a defensive spell, or b) throw up a control spell, or c) throw up a non-instantaneous offensive spell; and then go back to boring cantrips and instantaneous damage spells and such because even useful miscellaneous spells like Fog Cloud require concentration too. Talk about the creativity of a caster player being handcuffed. Two or three illusion spells up at the same time? Heaven forbid. Meh. [/QUOTE]
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General Tabletop Discussion
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Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.
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