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General Tabletop Discussion
*Pathfinder & Starfinder
Which implementation of wizards' implements do you prefer?
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<blockquote data-quote="Kaffis" data-source="post: 3781757" data-attributes="member: 10305"><p>The first version appealed to me more. I like the idea of tomes, even if I felt that the categories assigned to them seemed a bit goofy.</p><p></p><p>The imposition of "traditions" as a middle-man layer between categories of spells and the implements feels mechanically clumsy in what should be a flavor-light mechanic. Directly (if loosely) associate all spells with an implement, and leave it for the setting to conjure flavor to surround them. It's also much easier to break the associations down than it is to build them up -- you can convert the original to traditions (by further breaking down the spell categories to match your traditions) with less disruption than you can the reverse (by letting the traditions absorb the categories they don't currently hold sway over).</p><p></p><p>Also, the first version feels flexible. Maybe I can carry around more than one implement, and I can choose my implement based on not only my character's personality and proclivities, but also on the current situation. The second one, seems like it will lock my character into one tradition, essentially placing a bunch of these exciting, iconic implements off-limits to me.</p><p></p><p>The first version got me excited about wizards. The second version makes me go "meh, I guess that's interesting, and at least not spell components or charged items."</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3781757, member: 10305"] The first version appealed to me more. I like the idea of tomes, even if I felt that the categories assigned to them seemed a bit goofy. The imposition of "traditions" as a middle-man layer between categories of spells and the implements feels mechanically clumsy in what should be a flavor-light mechanic. Directly (if loosely) associate all spells with an implement, and leave it for the setting to conjure flavor to surround them. It's also much easier to break the associations down than it is to build them up -- you can convert the original to traditions (by further breaking down the spell categories to match your traditions) with less disruption than you can the reverse (by letting the traditions absorb the categories they don't currently hold sway over). Also, the first version feels flexible. Maybe I can carry around more than one implement, and I can choose my implement based on not only my character's personality and proclivities, but also on the current situation. The second one, seems like it will lock my character into one tradition, essentially placing a bunch of these exciting, iconic implements off-limits to me. The first version got me excited about wizards. The second version makes me go "meh, I guess that's interesting, and at least not spell components or charged items." [/QUOTE]
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Which implementation of wizards' implements do you prefer?
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