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*Pathfinder & Starfinder
Which is a better class for a brand new player?
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<blockquote data-quote="koesherbacon" data-source="post: 6190718" data-attributes="member: 78297"><p>In an upcoming game one of my friends is going to be DMing for us, another one of our friends has expressed interest in playing even though he's never played before in the past.</p><p></p><p>The DM's primarily focus is on character development rather than mechanically optimized characters which I really dig. The new player really wants to play as a crossbow specialist, so I'd like to know which is a better option for him to play as. He's asked me to make his character for him since I have HeroLab on my computer, and then explain the abilities when we meet next week. The game is starting at Level 3, and he's already decided he wants to play as a Hobgoblin since he digs stealthy characters who are good at ranged combat. We're playing in a homebrew game starting in Turtleback Ferry in Varisia, where some tribes of goblin/hobgoblin/orcs/etc have formed an alliance with the town so playing as a monstrous humanoid will not be a big deal and another player is going to be a Goblin Rogue.</p><p></p><p>The choices I've narrowed it down to are...</p><p></p><ul> <li data-xf-list-type="ul">A Fighter w/ the Crossbowman archetype</li> <li data-xf-list-type="ul">A Ranger w/ Crossbow combat style w/ the Skirmisher archetype so he does not need to worry about spells</li> </ul><p></p><p>I want him to have the most fun while learning the system and don't want him to get frustrated in the process.</p><p></p><p>So, which would you recommend? I'm leaning more toward the Ranger who will pickup the Companions hunter's bond so he also does not need to keep track of an animal companion.</p><p></p><p>Is there any particular reason I should opt for the Fighter instead?</p><p></p><p>Any input you guys/gals can give me will be awesome! Thanks a bunch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="koesherbacon, post: 6190718, member: 78297"] In an upcoming game one of my friends is going to be DMing for us, another one of our friends has expressed interest in playing even though he's never played before in the past. The DM's primarily focus is on character development rather than mechanically optimized characters which I really dig. The new player really wants to play as a crossbow specialist, so I'd like to know which is a better option for him to play as. He's asked me to make his character for him since I have HeroLab on my computer, and then explain the abilities when we meet next week. The game is starting at Level 3, and he's already decided he wants to play as a Hobgoblin since he digs stealthy characters who are good at ranged combat. We're playing in a homebrew game starting in Turtleback Ferry in Varisia, where some tribes of goblin/hobgoblin/orcs/etc have formed an alliance with the town so playing as a monstrous humanoid will not be a big deal and another player is going to be a Goblin Rogue. The choices I've narrowed it down to are... [LIST] [*]A Fighter w/ the Crossbowman archetype [*]A Ranger w/ Crossbow combat style w/ the Skirmisher archetype so he does not need to worry about spells [/LIST] I want him to have the most fun while learning the system and don't want him to get frustrated in the process. So, which would you recommend? I'm leaning more toward the Ranger who will pickup the Companions hunter's bond so he also does not need to keep track of an animal companion. Is there any particular reason I should opt for the Fighter instead? Any input you guys/gals can give me will be awesome! Thanks a bunch :) [/QUOTE]
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